Page 5 of 13
Posted: Tue May 23, 2006 21:40
by BlazingPhoenix
Sorry Paul, I just get carried away with this kinda stuff.
Posted: Fri Jun 02, 2006 11:40
by Phobus
The volcano in my upcoming wad, Takeover:

Posted: Fri Jun 02, 2006 16:11
by BioHazard
Eh, that's okay, but it needs more height variation and more interesting textures.
You'd be suprised what you can do with just a few slopes.
Posted: Sun Jun 04, 2006 3:17
by Agent Spork
Ultimate Simplicity MAP26, a currently unnamed Plutonia style map.
Posted: Mon Jun 05, 2006 23:10
by Paul
Pic updated.
Posted: Mon Jun 05, 2006 23:49
by TheDarkArchon
A non-doom one:
Neurostat in ModPlug Tracker

Posted: Fri Jun 16, 2006 4:22
by farlowj
Another non-doom one (kind of)
A picture of the song for the intro of one of my maps, as yet in progress (song and wad):
[spoiler]

[/spoiler][/spoiler]
Posted: Tue Jun 20, 2006 18:26
by Phobus
The POTW looks like something out of AVP2 O_o
Excellent work.
Posted: Tue Jun 20, 2006 18:28
by Paul
Who did that? Gosh, I didn't want boasting around myself with that single screenshot, that much

oh well. Thx Phobus

Posted: Tue Jun 20, 2006 18:55
by Bashe
Speaking of ubar maps...here's mine.

Posted: Tue Jun 20, 2006 18:58
by Paul
What's horreble? It got some nice potential, only vary lighting/add detail (stuff like trims on walls and stairs would be nice)
Posted: Tue Jun 20, 2006 19:02
by Bashe
I don't know exactly what you mean by trims and such...I try to detail, but most of it consists of "lol computer screens in walls" as pictured by the door. Oh, and the misaligned light texture I just can't help, I moved the sector all over the place and it always look messed up. I would also get some more lights in there, but I just can't find room for lights, but maybe I'm just being lame.
Posted: Tue Jun 20, 2006 19:56
by Paul
I don't know exactly what you mean by trims and such.
http://realm667.drdteam.org/index_2.php ... g_chapter1
Posted: Tue Jun 20, 2006 21:54
by Phobus
Bashe, flats, like your TLITE6_# texture on the ceiling are 64x64, and that sector is 80x80. Make the sector 64 by 64, and see the difference.
Posted: Tue Jun 20, 2006 22:58
by wildweasel

What I've got so far of my Western-themed project (and yes, those are really tiny Doom barrels on that fence posing as tin cans).
If anybody could help me find a better-looking skybox to fit this, I'd appreciate it.