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Posted: Sun Aug 20, 2006 14:33
by Alter
new screenshots from xenus 2 episode 2

Posted: Mon Aug 21, 2006 15:52
by Alter
changes in xenus 2
-Changed boss music from ZDCMP1 boss music to Neutron Spirits by xaser yeah so credit to him because neutron spirits ROCKS for a boss battle music!
Posted: Mon Aug 21, 2006 23:46
by jflkbob
Looking good!

Posted: Tue Aug 22, 2006 1:06
by BlazingPhoenix
Hey Alter! I just played Xenus and I thought it was pretty good for an E1-styled level, could've used a bit more ammo and health though

Posted: Tue Aug 22, 2006 5:58
by Alter
changes in xenus 2

-Fixed door bug in episode 1 (noticed it yesterday)
-planning to add more health in episode 1 because there's not enough health
-episode 2 progress goes on and testing it takes me over 5-6 minutes woot!
@silver sonic:yeah it was first attempt to make e1 styled map for real... xenus 2 is little other because episode 1 is computeristic, episode 2 is E1M3 style/Outdoor/Toxic Cave and episode 3 will be mix of hell outdoor/base/and other themes in plan because i'm not working now on episode 3 before i finish episode 2
Posted: Thu Aug 24, 2006 17:16
by chopkinsca
alterworldruler wrote:new screenshots from xenus 2 episode 2

Ooo, symmetry
Posted: Sun Aug 27, 2006 13:34
by Alter
Okay after thinking about my maps i'm cancelling deadzone it's not worth working on it now because it's too big project for my skill!
Xenus 2 still goes on correct way now i'm making it that what it's supposed to be! With adding new elements i'm just restricting myself, so i'm making it correct way, the way as concept telled!
Posted: Mon Aug 28, 2006 7:16
by Alter
two new screenshots from cave!

Posted: Mon Aug 28, 2006 8:18
by Alter
If there's new screenshots from any my wad then it progresses well
Cave finally progresses after taking break from it and added some cool thing to the gameplay

Paths! In some section you will meet the two paths, left and right, every path will be more other than second path

that's mix of linearity + non-linearity

Posted: Mon Aug 28, 2006 8:40
by Alter
and next screenshot from cave

Posted: Mon Aug 28, 2006 8:52
by jflkbob
The cave looks good, but it is above ground.

Posted: Mon Aug 28, 2006 8:56
by Alter
because it's bridge! oh well i'm gettin to work
Posted: Tue Aug 29, 2006 11:47
by Alter
New screenshot from cave now with dynamic lights + forcefields

Posted: Tue Aug 29, 2006 13:37
by Alter
Added story to the cave

and next news about cave! Finished MAP01 "The Cave" now working on MAP02 "Geo-X Base"
Posted: Thu Aug 31, 2006 8:36
by Alter
BREAKING NEWS!!!!!!!!
Xenus 2 episode 2 finished YAY!!!!! now includes very hard cyberdemon fight

there's enough ammo to kill him but you doesn't know from which side will attack hehehhehe that's why it's hard now

now starting episode 3 baby!
EDIT:Final test took me 15 minutes to clear episode 2: 10 minutes on map and 5 minutes on the fight the fight is awesome and hard
