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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Jan 24, 2013 2:03
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1687
Code: Select all
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r1687 | m-x-d | 2013-01-23 16:23:47 -0600 (Wed, 23 Jan 2013) | 1 line
UDMF: "Create gradient brightness" action can now be applied to ceilings, floors and sidedefs.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Mon Jan 28, 2013 2:53
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1688
Code: Select all
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r1688 | m-x-d | 2013-01-27 14:46:20 -0600 (Sun, 27 Jan 2013) | 1 line
Looks like GetHashCode() is actually used from time to time...
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Tue Jan 29, 2013 0:56
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1689
Code: Select all
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r1689 | m-x-d | 2013-01-28 09:24:57 -0600 (Mon, 28 Jan 2013) | 3 lines
Horizontal texture alignment is now applied to newly created linedefs (this behavior can be disabled in Preferences -> Editing -> "Auto-align textures of newly created linedefs" checkbox).
Horizontal texture offsets of changed/created linedefs are now clamped by texture width (i.e. no more big ugly texture offsets after splitting linedefs, inserting new vertex etc.)
Removed unused classic mode.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Wed Jan 30, 2013 0:42
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1691
Code: Select all
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r1691 | m-x-d | 2013-01-29 08:34:34 -0600 (Tue, 29 Jan 2013) | 2 lines
Horizontal texture offsets auto-aligning after dragging geometry is now performed in any relevant mode and is applied only when it makes sense.
Horizontal texture offsets auto-aligning can now be toggled in Preferences -> Editing -> "Try to align horizontal tex. offsets of dragged geometry".
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r1690 | m-x-d | 2013-01-28 18:12:06 -0600 (Mon, 28 Jan 2013) | 3 lines
Fixed: texture offsets need to be clamped even if "new geometry textures auto-aligning" setting is disabled.
Experimental: horizontal texture offsets can now be auto-aligned after dragging geometry in Vertices mode.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Fri Feb 01, 2013 22:39
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1692
Code: Select all
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r1692 | m-x-d | 2013-02-01 08:35:21 -0600 (Fri, 01 Feb 2013) | 1 line
Changed the way "horizontal texture offsets auto-aligning after dragging geometry" feature works. Added several checks to prevent unwanted behavior of this feature.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Sat Feb 02, 2013 22:43
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1693
Code: Select all
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r1693 | m-x-d | 2013-02-02 13:24:31 -0600 (Sat, 02 Feb 2013) | 1 line
Added "Set Default Textures" dialog (available via Edit -> Set Default Textures action and from Edit menu), which allows to override textures used in subsequent geometry creation operations.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Sun Feb 03, 2013 2:35
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1694
Code: Select all
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r1694 | m-x-d | 2013-02-02 17:04:22 -0600 (Sat, 02 Feb 2013) | 1 line
Fixed a couple of bugs.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Wed Feb 06, 2013 19:33
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1696
Code: Select all
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r1696 | m-x-d | 2013-02-06 07:59:58 -0600 (Wed, 06 Feb 2013) | 1 line
Added "Don't move selection if any part of it is outside of map boundary" setting in Preferences -> Editing.
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r1695 | m-x-d | 2013-02-06 03:37:08 -0600 (Wed, 06 Feb 2013) | 2 lines
Game configurations: Maps in UDMF format were using incorrect thing filters.
Game configurations: Added "Cooperative" and "Deathmatch" filters to the list of default UDMF thing filters.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Feb 07, 2013 6:15
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1697
Code: Select all
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r1697 | m-x-d | 2013-02-06 14:49:57 -0600 (Wed, 06 Feb 2013) | 2 lines
Thing filters: thing flags loaded from a Game or Program configurations, which are unknown to current game configuration, are now automatically removed.
Thing filters: a warning is now shown when a Thing filter has no valid properties.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Sat Feb 09, 2013 21:14
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1698
Code: Select all
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r1698 | m-x-d | 2013-02-09 12:10:57 -0600 (Sat, 09 Feb 2013) | 1 line
Don't check thing filter flags when there's no Game configuration.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Mon Feb 11, 2013 23:31
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1699
Code: Select all
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r1699 | m-x-d | 2013-02-11 06:57:17 -0600 (Mon, 11 Feb 2013) | 1 line
Linedef Edit Form: named and numbered script-related settings are now handled more carefully.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Wed Feb 13, 2013 1:23
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1700
Code: Select all
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r1700 | m-x-d | 2013-02-12 08:17:32 -0600 (Tue, 12 Feb 2013) | 2 lines
Open Map form: directory tree now shows current map location in "Add folder" dialog.
Fixed (probably): incorrect loading of TEXTUREx patches from wads located in directory and PK3/PK7 resources.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Wed Feb 13, 2013 23:55
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1701
Code: Select all
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r1701 | m-x-d | 2013-02-13 06:10:09 -0600 (Wed, 13 Feb 2013) | 2 lines
Classic modes: added paint-selection support. To use it, highlight an item, then click and drag to select/deselect more.
Classic modes: "Edit selection" action can no longer be called while marque-selecting.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Feb 14, 2013 22:18
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1702
Code: Select all
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r1702 | m-x-d | 2013-02-14 04:36:49 -0600 (Thu, 14 Feb 2013) | 1 line
Paint selection behavior is now tied to "Select" action state, not left mouse button state.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Sun Feb 17, 2013 23:50
by Tiger
A new version of Bootless Star is now available {Beta 7.2}
Code: Select all
Beta 7.2
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17 February. 2013
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* QuickFinder will now detect if the program can properly find the Doombuilder working-copy directory. This will come handy when the user is able to alter the DirParent mutable variable.
* Added support for a new plug in Doom Builder 2 'NodesViewer'. As for the ripple effect, support has also been added for the GZDoom Builder project but commented out for the time being.
* Finally created an ASCII changelog file.
* Added support for Bootless Star to open and output the changelog.
Currently, it is not plausible to compile Doom Builder 2's newest plugin: NodesViewer, due to
consistency and expectancy issues.
Edit:
20 Feb. 2013
I've finally notified CodeImp regarding the issue.