Problem with new walls in wolf3d
Moderator: Blzut3
Problem with new walls in wolf3d
Hello. I added all the walls from Spear of destiny (those "Extra walls" which have beem added oryginally by ID only in SOD) to my Wolfenstein 3d. When I run my editor (Chaos edit, Havoc) i can see the new walls in ditor's TEXTURES section, but when i start ECWOLF (Ecwolf 1.3.3) i can't see new walls. Why? I come from Poland, Europe, so i'm sorry for my english, which isn't the best ...
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- Developer
- Posts: 491
- Joined: Sun Jan 24, 2010 22:21
Re: Problem with new walls in wolf3d
Spear of Destiny uses a different map translator. You could add the following to a mapinfo script.
You can also specify the translator per map definition. (Same keyword.)
This will change a few things:
So you'll not be able to use both the Spear textures and the Wolf3D things normally occupied by those numbers without writing a custom translator.
Out of curiosity, why not just start with Spear as the base game?
Code: Select all
gameinfo
{
translator = "xlat/spear.txt"
}
This will change a few things:
Code: Select all
things
{
// oldnum, class, angles, patrol, minskill
{33, Skewer, 0, 0, 0}
{38, CageWithGore, 0, 0, 0}
{45, CageWithSkulls, 0, 0, 0}
{63, RedCeilingLight, 0, 0, 0}
{67, CowCarcass, 0, 0, 0}
{68, WellWithBlood, 0, 0, 0}
{69, SatanStatue, 0, 0, 0}
{71, BrownColumn, 0, 0, 0}
{72, ClipBox, 0, 0, 0}
}
Out of curiosity, why not just start with Spear as the base game?