New Risen3D map AI_Base
- sitters
- Hosted
- Posts: 167
- Joined: Sun May 24, 2009 6:49
New Risen3D map AI_Base
Anyway decided for a new map, AI-Base.
A fight against artificial intelligence.
A fight against artificial intelligence.
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: New Risen3D map AI_Base
I'm delighted to see you mapping and modelling again. After one of your other posts I thought that you might be giving up on it. The map already looks interesting.
- sitters
- Hosted
- Posts: 167
- Joined: Sun May 24, 2009 6:49
Re: New Risen3D map AI_Base
Yeah but its an enjoyable hobby.
made some shadows, looks better.
made some shadows, looks better.
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: New Risen3D map AI_Base
Also looking very nice. The tech and style reminds me a little bit of some of the Doom3 stuff, but more colourful.
- sitters
- Hosted
- Posts: 167
- Joined: Sun May 24, 2009 6:49
Re: New Risen3D map AI_Base
Thanks, try to make everything 3D .
Pity don’t have bump or normal maps in R3D.
I go for higher poly count for more detail, Computers are fast enough this days.
Pity don’t have bump or normal maps in R3D.
I go for higher poly count for more detail, Computers are fast enough this days.
-
- Posts: 2
- Joined: Fri Mar 06, 2020 20:04
Re: New Risen3D map AI_Base
I also remembered doom. I like it very much!
-
- Posts: 32
- Joined: Sat Jul 04, 2009 6:35
Re: New Risen3D map AI_Base
Nice work as usual.
- sitters
- Hosted
- Posts: 167
- Joined: Sun May 24, 2009 6:49
Re: New Risen3D map AI_Base
Thanks,
Still active, but first make a new weapon pack for the HUD
Here an small movie example of the supershotgun.
http://www.sitters-electronics.nl/downl ... hotgun.mp4
Willem
Still active, but first make a new weapon pack for the HUD
Here an small movie example of the supershotgun.
http://www.sitters-electronics.nl/downl ... hotgun.mp4
Willem
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: New Risen3D map AI_Base
Looks fantastic! Great job.
- sitters
- Hosted
- Posts: 167
- Joined: Sun May 24, 2009 6:49
Re: New Risen3D map AI_Base
Thanks,
Here a shot how it looks in the game, but its still WIP.
We have four weapons now, Abbs does the DED files.
Here a shot how it looks in the game, but its still WIP.
We have four weapons now, Abbs does the DED files.
- Rex Claussen
- Developer
- Posts: 2600
- Joined: Tue Jul 11, 2006 18:36
- Contact:
Re: New Risen3D map AI_Base
I love the high-def quality of the screenshot.
[On an unrelated note, does anyone pay attention to the fact that a game's protagonist in a sci-fi environment continues to use an old-fashioned shotgun as a weapon?]
[On an unrelated note, does anyone pay attention to the fact that a game's protagonist in a sci-fi environment continues to use an old-fashioned shotgun as a weapon?]
- sitters
- Hosted
- Posts: 167
- Joined: Sun May 24, 2009 6:49
Re: New Risen3D map AI_Base
the double-barreled shotgun has survived since 1875.
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: New Risen3D map AI_Base
And Hicks, in the year in 2179, uses an Ithaca 37 to blast Aliens on LV-426. While the weapon is not double barrelled, it's a mildly interesting fact anyway. The Ithaca dates back to the 1930s (designed 1933 produced from 1937 - hence the name).
- sitters
- Hosted
- Posts: 167
- Joined: Sun May 24, 2009 6:49
Re: New Risen3D map AI_Base
Made 12 new HUD weapons for the abbs packs,
now I'm slowly picking up my map again.
now I'm slowly picking up my map again.