The development of Parallax has seen a rebirth. A few weeks ago I switched back to development on this project, which is a side story + non-canon maps that build on the Paranoid and Paranoiac "universe". [Yeeesh! That word pops up hither and yon, does it not?] Development had stalled when I was struggling with creation of a massive space station (sound familiar?) Essentially, 80% of the space station is built using the 3D feature in GZDooM. You can imagine how tedious the creation of geometry can become. Long-story-short: I have been focusing on the non-3D parts of the map and have made a decent amount of progress.
The major bonus of Parallax (and, the entire set of mods) is that all enemies and weapons have been re-created as models, thanks to the painstaking and tireless efforts of Ed the Bat. As someone had pointed out when Paranoid was released in 2010: ".... it recreates Half Life so accurately in the Doom engine, you sometimes forget what game you're playing." With the enemy & weapons models, the distinction promises to get blurred even further.
What remains, you ask? Well, aside from the mapping, nothing has been done yet for the voice-acting, nor for the music. I expect that those will take a few weeks, at the very least. After that we're looking at additional weeks for play-testing. So, in other words, look for the release sometime in 2030
