Well, greetings, folks. And the best wishes for good health and an ample measure of fulfillment in 2026.
From a DooM-editing standpoint, 2025 ended on a reasonable note. I jumped back on development for Zero Dark: Theta, including the enemies. I may have mentioned this, but ZD: T, The Darkest Hour, and Dawn: A Prelude (which I am packaging with ZD: T) implement not just the sprites from Star Wars Dark Forces enemies and weapons, but also their behavior. Credit for this goes entirely to Ryan Cordell, Lex Safonov, and Tim 'Xim' R; I have merely tweaked some of the actor definitions to suit gameplay in ZD: T. Despite the tweaking, a significant amount of gameplay refinements are required to properly balance what are, essentially, new enemies.
The game also incorporates models, primarily of spacecraft. While some of these are decorations, at least two of the craft are integral to the story that drives ZD: T. They are also being used retroactively on TDH and D: AP, where they were mostly props. Still, I believe they help to bring the two old games into the 21st century.
I'm not sure how long my momentum will last, but for now I have recaptured some of the enthusiasm that prompted me to begin Zero Dark: Theta.
Ramblings From the Journals of the Very Same Madman
Moderators: Rex Claussen, Persecution Complex Team - Paranoid, Phobos Directive Team
- Rex Claussen
- Developer

- Posts: 2667
- Joined: Tue Jul 11, 2006 18:36
- Contact:
Jump to
- DRD Team
- ↳ News
- ↳ General
- ↳ Projects
- ↳ Releases
- ↳ Reviews
- ↳ Editing Help
- ↳ Off-Topic
- ↳ GZDoom 4.8.0 ARM Download
- ↳ GZDoom 4.8.0(a) ARM Download
- ↳ GZDoom 4.8.0(b) ARM Download
- Hosted Sites
- ↳ Development Builds
- ↳ News
- ↳ Doom Nexus
- ↳ News
- ↳ Persecution Complex
- ↳ Public Forums
- ↳ Bug Reports & Suggestions
- ↳ Resolved Feedback
- ↳ Paranoiac
- ↳ Public Forums
- ↳ Bug Reports & Suggestions
- ↳ Resolved Feedback
- ↳ Parallax
- ↳ Maps
- ↳ Models
- ↳ Dr. Nostromo's Place [Hacx/Vassal Projects]
- ↳ General Chat
- ↳ Hacx Project
- ↳ Hacx General Discussion
- ↳ Hacx Development
- ↳ To Be King Project
- ↳ To Be King General Chat
- ↳ To Be King Development
- ↳ ECWolf
- ↳ Releases
- ↳ Risen 3D
- ↳ Stronghold
- ↳ Hostee Archives
- ↳ Bio's Site-Place
- ↳ From Bio's Desk
- ↳ Bio-Waste
- ↳ Bugs
- ↳ Cold Hard Cash 2
- ↳ GrubberSoft
- ↳ News
- ↳ TheDarkArchon's Haunt
- ↳ News
- ↳ Mod Journal
- ↳ Doom Armory
- ↳ Weapon Modding Help & Resources
- ↳ Development Journals
- ↳ Releases
- ↳ Paul's Bag of Stuff
- ↳ Site
- ↳ News
- ↳ Works
- ↳ Art
- ↳ Music
- ↳ Games
- ↳ TGRDM3
- ↳ Maps
- ↳ Feature Requests
- ↳ Closed Feature Requests
- ↳ Bugs
- ↳ Closed Bugs
- ↳ GZDoom
- ↳ News
- ↳ Bugs (Archive)
- ↳ Vexing Bugs
- ↳ Closed Bugs
- ↳ Technical Support
- ↳ Closed Tech Issues
- ↳ Code Submissions
- ↳ Closed Feature Suggestions
- ↳ QZDoom
- ↳ News
- ↳ Bugs
- ↳ Bugs (Archive)
- ↳ Closed Bugs
- ↳ Suggestions
- ↳ Code Submissions
- ↳ Closed Suggestions
- ↳ Experimental Builds
- ↳ Archive
- ↳ Merged Changes
- ↳ Community Builds
- ↳ File Sharing Site