[fixed]Teleport landing spot problem with 0.9.22
Posted: Tue Jan 10, 2006 1:20
Argh! I've just had a really frustrating time trying to work out what is going on with a whole bunch of my maps. Quite a few of them have had cunning tricks broken. My guess is this might be the cause...
"Removed the MF_NOSECTOR flag from everything except the decal and the regular map spot."
I'm guessing this means that teleport spots now get moved with scrolling floors. So, if you have a teleport spot set up on a scrolling floor with the intention of putting the player, or something else, at the start of a scrolling/carrying floor, by the time the player teleports to the spot, the spot has moved and the effect is totally broken.
"Removed the MF_NOSECTOR flag from everything except the decal and the regular map spot."
I'm guessing this means that teleport spots now get moved with scrolling floors. So, if you have a teleport spot set up on a scrolling floor with the intention of putting the player, or something else, at the start of a scrolling/carrying floor, by the time the player teleports to the spot, the spot has moved and the effect is totally broken.