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[fixed] maxplayerammo in FS breaks on backpack
Posted: Sun Jan 15, 2006 23:50
by TheDarkArchon
See example WAD.
Posted: Sun Jan 15, 2006 23:59
by Graf Zahl
What do you mean with 'breaks on backpack'?
Posted: Mon Jan 16, 2006 2:25
by dennisjj2
He changed the max ammo using FraggleScript, and it gets reset upon grabbing the backpack in the example map.
Posted: Wed Jan 18, 2006 1:00
by Graf Zahl
Fixed. Now the backpack amount is set to twice the normal amount.
If you specify an additional parameter you can set the backpack amount to any value you like.
These options are ignored when the player is already carrying the backpack. I think this is as close as I can get to the original.
BTW, you can specify ammo types by class name if you want to use custom ammo types.
Posted: Sun Feb 26, 2006 18:05
by TheDarkArchon
*bump*
This is still broken.
Posted: Sun Feb 26, 2006 22:31
by Graf Zahl
Works as intended. Picking up the backpack doubles the ammo the player can carry.
Posted: Sun Feb 26, 2006 22:37
by TheDarkArchon
The most obvious screw up in the book: NOT updating my version.