[RES][G]Duke Nukem 64 resource thread
Moderator: wildweasel
- Chronoteeth
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[RES][G]Duke Nukem 64 resource thread
While it may not be the whole gun, there's just enough of the gun to be useable/editable (the rest of the gun was just the hand.) Couldn't get all of the frames due to obvious reasons. I also included a sightless version, for kicks.
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Last edited by Chronoteeth on Sat Jan 21, 2006 10:48, edited 1 time in total.
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Haze? The hell?
EDIT: oh yeah, now I remember. If it's not too much to bother, can you post those weapon sprites from haze please? I'd like to use them as a better base.
EDIT 2: unless, of course, you're still making haze, or something.
EDIT: oh yeah, now I remember. If it's not too much to bother, can you post those weapon sprites from haze please? I'd like to use them as a better base.
EDIT 2: unless, of course, you're still making haze, or something.
Last edited by Chronoteeth on Sat Jan 21, 2006 18:14, edited 2 times in total.
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Alright I actually handed the sightless pistol, abeit a bit crappy. No arm though. It was pretty hard, since damn psp9 left a damn aura around the selected magic wand selection. Anyone know how I can make it so there's no damn AA aura around the selected area? (Even with the AA option on, still did it), and I think it left a bad conversion into the doom palette for the whole image itself. Nevertheless, it's a hand. Wish I knew how I could fix the AA problem though.
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I forgot what it was (sorry), but when used, it rips any graphic from a sprite-based game that appears in play while the emulator is running.
HOWEVER...
The ripped graphics/sprites come in pieces like a jigsaw puzzle, so it was a bitch for me to figure out which one of them goes where. I was going to do a SPAS-12 too, but it took me FOREVER and I eventually gave up...
HOWEVER...
The ripped graphics/sprites come in pieces like a jigsaw puzzle, so it was a bitch for me to figure out which one of them goes where. I was going to do a SPAS-12 too, but it took me FOREVER and I eventually gave up...
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