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[won't fix] Moving 3D floor sounds come from control sector

Posted: Mon Jan 30, 2006 18:05
by MartinHowe
If I make a type 1 3D floor move up and down, for example as a platform, the moving sound appears to the player to come from the control sector and not from the sector actually moving.

Not sure if this is a bug or simply something not yet thought of, but it'd be nice if it worked as expected.

Posted: Mon Jan 30, 2006 19:13
by Graf Zahl
Sure. That's because the control sector is the one that moves. I'm afraid this is not that easily fixable because the code that moves the sector planes doesn't know anything about attached 3D-floors. Just place the control sector as closely as possible to the lift. I hope it isn't in the middle of a group of sectors that have no one-sided walls.

Posted: Mon Jan 30, 2006 19:37
by MartinHowe
Thanks. I'll have to script the sounds - the displayed floor is right in the middle of an open area with no other nearby "normal" places to hide the control sector in (shit :) )!