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Editing - Actor hits top of swimmable 3D floor?
Posted: Wed Feb 01, 2006 3:04
by MartinHowe
I have a pool of liquid currently using BOOM style fake floors so that the player and other actors can fall into or hide in the pool. I need to run a script when an actor hits the liquid surface. With a fake floor, it's simple - use an ACTOR HITS FAKE FLOOR thing (9989).
Now, when I convert the map to use true 3D swimmable floors (type 2) the entire pool looks much better; the problem is that there's no event trigger thing to start the script; i.e., there is no such "thing" as ACTOR HITS TOP OF SWIMMABLE 3D FLOOR.
As it happens, I have a hack for it in this particular circumstance; however, is there a "proper" way to do it, so that it will work in all cases? If not, will there ever be? (For example an ACTOR IN SECTOR CROSSES THROUGH Z-HEIGHT OF THING thing).
Posted: Wed Feb 01, 2006 4:22
by smg m7
Wouldn't "actor hits ceiling" or "eyes above sector," or something of that nature work?
Re: Editing - Actor hits top of swimmable 3D floor?
Posted: Wed Feb 01, 2006 11:08
by Graf Zahl
MartinHowe wrote: (For example an ACTOR IN SECTOR CROSSES THROUGH Z-HEIGHT OF THING thing).
Actually, that's an interesting idea. I found the sector action stuff quite limiting from time to time. I'll see that I can add that for the next version.
Re: Editing - Actor hits top of swimmable 3D floor?
Posted: Wed Feb 01, 2006 14:11
by MartinHowe
Graf Zahl wrote:MartinHowe wrote: (For example an ACTOR IN SECTOR CROSSES THROUGH Z-HEIGHT OF THING thing).
Actually, that's an interesting idea. I found the sector action stuff quite limiting from time to time. I'll see that I can add that for the next version.

Posted: Wed Apr 05, 2006 13:57
by chopkinsca
I apologize for bumping this, but I'm wondering what has been made of this? Currently a problem I have would easily be solved if the player (edit: actor) enters/exits a sector things transfered to 3d floors. If nothing can be done, I'll work something out, just thought I'd ask without making another topic when this one asked the same thing (except 2 months ago).
Posted: Wed Apr 05, 2006 17:06
by Phobus
Wouldn't putting the enters/leaves sector in the control sector be enough?
Posted: Thu Apr 06, 2006 1:34
by chopkinsca
I tried it before I bumped the topic, just to be sure and it didn't work. It worked when I clipped into the control sector though, so I knew I set it up right.
Re: Editing - Actor hits top of swimmable 3D floor?
Posted: Mon Apr 10, 2006 10:08
by Cutmanmike
MartinHowe wrote: (For example an ACTOR IN SECTOR CROSSES THROUGH Z-HEIGHT OF THING thing).
That would make my platform maps alot easier (for when you fall at least).
Posted: Mon Apr 10, 2006 11:22
by chopkinsca
I realized that if I did what I needed to do this way, I would run into other problems, so I don't need this as much as I used to. It would be nice to be able to give splashes to swimmable 3d floors though.
Posted: Mon Apr 10, 2006 12:11
by MartinHowe
chopkinsca wrote:It would be nice to be able to give splashes to swimmable 3d floors though.
Exactly. The actor in my case is a drop of blood into a pool of blood, one falls about every second or so. There are monsters hiding in the pool of course

Posted: Mon Apr 10, 2006 12:56
by Cutmanmike
I believe this REALLY needs to be added as a feature suggestion.
Posted: Thu Apr 13, 2006 22:17
by ellmo
But it can be done with a script that contionusly gets the player's Z position...
...and a script that does something when Z hits the requested value or range of values.
I have two maps that use this.