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Blue blood for cacodemons & green for hellknights/barons

Posted: Thu Feb 02, 2006 12:08
by demoniac
I think it would look good. More like the death animations/corpse sprites. To have both the blood particles and the wall decals changed would be awesome.

Posted: Thu Feb 02, 2006 12:51
by Enjay
You can do this yourself by inheriting from the originals in DECORATE and giving them a different blood colour. The only problem is if you are playing a WAD that spawns the relevant monsters using a script, they will be the original ones, not the altered ones - just one of the reasons I wish it were possible to alter the original actors using DECORATE, instead of just making copies of them and altering the copies.

Posted: Thu Feb 02, 2006 13:35
by Graf Zahl
For historical purposes I won't change the originals. They always bled read and IMO that should be as such in the future as well.

Posted: Thu Feb 02, 2006 13:48
by Alter
What about the flag called "Blue cacoblood" or something like that which is turned in options

Posted: Thu Feb 02, 2006 14:33
by Tormentor667
alterworldruler wrote:What about the flag called "Blue cacoblood" or something like that which is turned in options
Good idea somehow. It feels better to see Caco's blood blue and Baron's blood green... and well... is there already a custom-blood feature in the DECORATE?

Posted: Thu Feb 02, 2006 15:21
by demoniac
You can do this yourself by inheriting from the originals in DECORATE and giving them a different blood colour. The only problem is if you are playing a WAD that spawns the relevant monsters using a script, they will be the original ones, not the altered ones - just one of the reasons I wish it were possible to alter the original actors using DECORATE, instead of just making copies of them and altering the copies.
I don't want to sound stupid or anything but how do I do this? In the DECORATE documentation for ZDoom I couldn't find any field that specifies blood colour, only a NOBLOOD flag disabling bleeding completely. The blood colour field is mentioned in decaldefs where it says that "in the future" (I suppose that means "by now") the shade value for the decals won't be used but instead the blood colour of the actor causing it. This wouldn't have any effect on the particles though, and all blood decals would be the same colour.

Posted: Thu Feb 02, 2006 15:27
by Graf Zahl
Blood color is a .96x property. You specify 'Bloodcolor "RR GG BB".

Posted: Thu Feb 02, 2006 16:48
by demoniac
Ahh, works like a charm :) It doesn't seem to do much for the monsters on level 30 though. Is this the effect Enjay was talking about in his post?

Posted: Thu Feb 02, 2006 16:55
by Graf Zahl
Yes. The monsters spawned on MAP30 are still the originals.

Posted: Thu Feb 02, 2006 17:00
by demoniac
Are there any plans for letting us override the default actors or this effect is something we can't work around?

Btw, either way, GZDoom is by far my favorite port. I gave up on the other ones as soon as I discovered it..