Zero Tolerance
Moderator: wildweasel
- Zero Prophet
- Posts: 40
- Joined: Mon Feb 06, 2006 2:07
- Location: dev/null
*a hop, a skip, and a bump...*
Greetings, fellow... uh... fellowship members. As my well of greeting variations begins to run dry, so do my excuses. After a three-or-so month period, I have decided to ascend from oblivion for unknown reasons. Although I am unsure of how long my current visit shall be, I have some news to share whilst I am in the current frame of mind.
No matter what the method behind the madness consists of, the real interest in this discussion is the content. Yes, I have defied all odds and made some notable progress to my mod, finally completing the weapon roster. In the event that your retinas are aching of hunger, feel free to "feast your eyes" on the content herein:
("Beavertooth" Chainsaw -- Jason would be Jealous.)
("Zero" and "Infinity" -- Mass Destruction, Twice as Nice.)
As the new revelations... reveal, Z&I sport a rather spiffy custom model. Sadly, as I have recently recieved news of, our beloved NMN has departed from our midst for a greater purpose. Alas, I did not arrive in time to bid him farewell, but still he shall be missed greatly. For a stranger purpose, I believe that my weapon request just may have been his final contribution to the community at large... a bit of an odd feeling, no doubt. Although I have no means to carry on his legacy, I'd like to at least get this long-overdue project completed, so his work will not have been in vain. Perhaps, out of all fairness, I should also release his original Z&I rendition to the general population. But as I have modified and customized the animations so greatly for my own purposes, maybe it would be better off to delay the resources until the full mod is released. Ah, well, I wouldn't want to rob everyone of NMN's final piece of work. Off to the resources forum, I wander...
As a seperate note, I thank you greatly, everyone who has taken the time to test the alpha release and for the excellent comments and suggestions. I promise to get this mammoth modification completed eventually, even if Hell freezes over before then.
Until next time, stay tuned.
Greetings, fellow... uh... fellowship members. As my well of greeting variations begins to run dry, so do my excuses. After a three-or-so month period, I have decided to ascend from oblivion for unknown reasons. Although I am unsure of how long my current visit shall be, I have some news to share whilst I am in the current frame of mind.
No matter what the method behind the madness consists of, the real interest in this discussion is the content. Yes, I have defied all odds and made some notable progress to my mod, finally completing the weapon roster. In the event that your retinas are aching of hunger, feel free to "feast your eyes" on the content herein:
("Beavertooth" Chainsaw -- Jason would be Jealous.)
("Zero" and "Infinity" -- Mass Destruction, Twice as Nice.)
As the new revelations... reveal, Z&I sport a rather spiffy custom model. Sadly, as I have recently recieved news of, our beloved NMN has departed from our midst for a greater purpose. Alas, I did not arrive in time to bid him farewell, but still he shall be missed greatly. For a stranger purpose, I believe that my weapon request just may have been his final contribution to the community at large... a bit of an odd feeling, no doubt. Although I have no means to carry on his legacy, I'd like to at least get this long-overdue project completed, so his work will not have been in vain. Perhaps, out of all fairness, I should also release his original Z&I rendition to the general population. But as I have modified and customized the animations so greatly for my own purposes, maybe it would be better off to delay the resources until the full mod is released. Ah, well, I wouldn't want to rob everyone of NMN's final piece of work. Off to the resources forum, I wander...
As a seperate note, I thank you greatly, everyone who has taken the time to test the alpha release and for the excellent comments and suggestions. I promise to get this mammoth modification completed eventually, even if Hell freezes over before then.
Until next time, stay tuned.
- wildweasel
- DRD Team Admin (Inactive)
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- Zero Prophet
- Posts: 40
- Joined: Mon Feb 06, 2006 2:07
- Location: dev/null
Wow. Amazing how time flies, isn't it?
Well, I have been waiting for who knows how long now for the latest official release of ZDoom, but nothing has come of it. Thus, Zero Tolerance has unfortunately been sitting around lazily until the time comes. I've *got* to change that, so...
I'm posting up the current Gamma Release for the public to view. A few things are still not working right (the super weapon's altfire is crippled and a few monster spawns are weird), but it's otherwise fully playable. Have fun, and hopefully the true release will see the light of day soon enough. Just make sure to take a sneak peek at the story (zp-zeros.txt). I read through this again and I'm still amazed at how I was able to write it.
EDIT: Filexoom is back, so I changed the download link to prevent Xaser from bothering me any further. Joy!
Well, I have been waiting for who knows how long now for the latest official release of ZDoom, but nothing has come of it. Thus, Zero Tolerance has unfortunately been sitting around lazily until the time comes. I've *got* to change that, so...
I'm posting up the current Gamma Release for the public to view. A few things are still not working right (the super weapon's altfire is crippled and a few monster spawns are weird), but it's otherwise fully playable. Have fun, and hopefully the true release will see the light of day soon enough. Just make sure to take a sneak peek at the story (zp-zeros.txt). I read through this again and I'm still amazed at how I was able to write it.
EDIT: Filexoom is back, so I changed the download link to prevent Xaser from bothering me any further. Joy!
Last edited by Zero Prophet on Sat Apr 07, 2007 19:23, edited 2 times in total.
- wildweasel
- DRD Team Admin (Inactive)
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- Zero Prophet
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- Chronoteeth
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- wolf00
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