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[done]Additive translucency for 3d floors.

Posted: Mon Feb 06, 2006 4:37
by solarsnowfall
Additive translucency for 3d floors, much like the third arguement in translucentline(). Seems to me if you can have lines with additive translucency, you shold be able to do the same for 3d floors. I just can't think of a great way to work it in with the current 3d floor arguments...

Posted: Mon Feb 06, 2006 5:04
by Hobbs
While it seems like a good idea I can already see graf saying lines != sectors.

Posted: Mon Feb 06, 2006 8:37
by SlayeR
It could be another flag (arg3).

Posted: Mon Feb 06, 2006 15:53
by jaquboss
i would personaly rewrite floors to be regular polygons and no tricks
but u think that changing blendfunc for floor may work with almost everything

Posted: Mon Feb 06, 2006 16:29
by Graf Zahl
jaquboss wrote:i would personaly rewrite floors to be regular polygons and no tricks

From a programming standpoint that would be great. Bu no tricks == people won't like your engine.

Posted: Fri Mar 31, 2006 11:19
by Graf Zahl
Added. You can specify additive translucency by adding 64 to the flags argument with the upcoming 1.0.04.

Posted: Sun Apr 09, 2006 3:56
by solarsnowfall
Oh! A very late "awesome!"