DuduKrazy's Mod Journal
Moderator: wildweasel
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Well. i think i done a lot with the mod so it's time to make a beta release
http://www.sendspace.com/file/wp5q64
If you guys are interested in testing my mod, go ahead and download it. Be advised that the mod has a serious bug which makes gzdoom freeze when you die no matter if you get shot, gibbed or used the "kill" command in the console. at least WildWeasel made a topic about that, and hopefully Graf Zahl will know about that soon.
http://www.sendspace.com/file/wp5q64
If you guys are interested in testing my mod, go ahead and download it. Be advised that the mod has a serious bug which makes gzdoom freeze when you die no matter if you get shot, gibbed or used the "kill" command in the console. at least WildWeasel made a topic about that, and hopefully Graf Zahl will know about that soon.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- Added a much better version of the M249 Para as well as muzzle climb recoil.
- I decided to remove the UACRV. It looks strange to fly a ship on indoor areas. instead, i will add a jetpack like the one from Grand Theft Auto: San Andreas. the only difference is that you can only use one weapon: two plasma accelerators (from SiN). But now i can't find a way of making a powerup that will give the weapon and taking it away from inventory once the powerup is over.
- Added a much better version of the M249 Para as well as muzzle climb recoil.
- I decided to remove the UACRV. It looks strange to fly a ship on indoor areas. instead, i will add a jetpack like the one from Grand Theft Auto: San Andreas. the only difference is that you can only use one weapon: two plasma accelerators (from SiN). But now i can't find a way of making a powerup that will give the weapon and taking it away from inventory once the powerup is over.
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- Replaced the Lameduke RPG with the Napalm Launcher from the alpha version of Blood. It looks and resembles the original Doom rocket launcher.
- Changed the name of the new rocket launcher to RPG-8.
- When using the ninja scroll, the RPG-8 will fire frag rockets.
I don't know if the powered-up version of this new rocket launcher is overpowered or not. i managed to kill the spider mastermind with 13 shots.
- Replaced the Lameduke RPG with the Napalm Launcher from the alpha version of Blood. It looks and resembles the original Doom rocket launcher.
- Changed the name of the new rocket launcher to RPG-8.
- When using the ninja scroll, the RPG-8 will fire frag rockets.
I don't know if the powered-up version of this new rocket launcher is overpowered or not. i managed to kill the spider mastermind with 13 shots.
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia