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Platform_perpetualmove variant for 3dfloors
Posted: Sat Feb 11, 2006 0:47
by Epoch
Is it possible to create a version of Platform_perpetualmove that would move the floor and ceiling simultaneously? I have had trouble with this function when I tried to use it for 3d floors. The underside of the floor (the floor of the dummy sector) moved while the ceiling did not.
Could you add a variant of the special, or perhaps another boolean variable to make it move the ceiling of the dummy sector as well?
Floor/Ceiling Raise
Posted: Wed May 03, 2006 5:24
by DoomGuy
In the editor I use (DeePsea v12.13) there is an option in the "Floor Raise" menu item called : Floor&CeilingLowerVal + Tag-Speed-Height (type 95) and another one called Floor&CeilingRaiseVal + Tag-Speed-Height (type 96) . Set up your switch or walk line and tag the 3-D model sector (the one outside the map). It works great for me. The only draw-back is that, if you make it a 'repeatable', the platform (3-D floor) will go down into the floor or up into the ceiling. Of course, clicking the appropriate switch will bring it back up (or down).
Posted: Wed May 03, 2006 5:35
by Shinjanji
I would just use scripts instead.
Posted: Wed May 03, 2006 9:33
by Eriance
Shinjanji wrote:I would just use scripts instead.
Script is the best way, IMO. It only takes 2 lines per sector. And plus, it allows a lot more control.
Scripts?
Posted: Wed May 03, 2006 15:39
by DoomGuy
Seems like it would be a lot easier to set a line and tag a sector, but you've piqued my curiosity..... I am all for 'more control'. Could someone give an example of the scripting for raising and lowering a 3-D floor? Where does it go once you've written it? I have some experience writing scripts but a lot of this stuff is new to me. So I'm always willing to learn.....
PS,
Is there any way to put a 3-D floor over the top of another 3-D floor?
Re: Scripts?
Posted: Wed May 03, 2006 17:58
by chopkinsca
DoomGuy wrote:
Is there any way to put a 3-D floor over the top of another 3-D floor?
Yes, just create another control sector with a 3d floor at a different height.
Posted: Thu Jun 12, 2008 9:35
by Graf Zahl
The linked sector feature should resolve this old suggestion.