1.0.01

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Moderator: Graf Zahl

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Alter
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Post by Alter »

Script error DECORATE line 1
actor CustomInventory is already defined
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Enjay
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Post by Enjay »

Ah yes, that's what you'll get if you use it with GZDoom because GZDoom already knows about CustomInventroy. It'll only work to fix mods with 96x.
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Nash
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Post by Nash »

I'm using 1.0.01 and I'm lovin' it.

ZDoom will scrap the old implementation, so either way, the Weapons Resource WAD is either going to become obsolete or is going to have to be edited to comply with the new format. End of story.

I don't blame Graf or Grubber; everyone should know what purpose an UNOFFICIAL BUILD serves. .96x was very temporary in nature. I thought everyone was aware of that already.
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Enjay
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Post by Enjay »

Nash wrote:either way, the Weapons Resource WAD is either going to become obsolete or is going to have to be edited to comply with the new format.
IMO, of course the WRW should be updated with the fix. However, because it is only intended as a resource, any mod author intending to use it properly will be editing it anyway. It's just the people who are trying to use it like a mod in its own right that will have problems - not least of which will be having a silly number of guns.
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TheDarkArchon
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Post by TheDarkArchon »

The error is caused by an old version of Tainted Decorum's Chi Gem. Replace the Chi Gem with the below:

Code: Select all

ACTOR ChiGem : CustomInventory 25092
{
    Scale 0.6
    Inventory.Amount 1
    Inventory.MaxAmount 1
    Inventory.Icon CHIGC0
    Inventory.PickupSound "misc/p_pkup"
    Inventory.PickupMessage "Chi Gem"
    +INVBAR
    States
    {
    Spawn:
       CHIG AB 8
       loop
    Use:
       TNT1 A 0 A_Print("Equip the Unmaker to use this item")
       TNT1 A 0 A_PlayWeaponSound("chigem/use")
       Fail	
   }
}
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Alter
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Post by Alter »

TDA@:It still crashes even after pasting new version of chigem
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TheDarkArchon
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Post by TheDarkArchon »

+NOALERT isn't a known flag? :?
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Graf Zahl
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Post by Graf Zahl »

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TheDarkArchon
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Post by TheDarkArchon »

Quite possibly, though the error came up in 1.0.0.1 and not 1.0.0.0
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Nash
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Post by Nash »

No wonder I get tons of monsters waking up eventhough they aren't supposed to.

Is Randy going to fix all of these bugs anyway?
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Graf Zahl
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Post by Graf Zahl »

He has to. Otherwise the upcoming ZDoom versions won't be that populat. The last 2 already have a questionable reputation.
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MartinHowe
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Post by MartinHowe »

Graf Zahl wrote:He has to. Otherwise the upcoming ZDoom versions won't be that populat. The last 2 already have a questionable reputation.
:lol: One of the reasons I use GZDoom even for day-to-day dooming is the bugs in "Official" ZDoom and the time between bugfix releases :) I could start using subversion but since GZDoom is a true superset of ZDoom and updated frequently, why use ZDoom at all?
Deathlike2
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Post by Deathlike2 »

MartinHowe wrote:
Graf Zahl wrote:He has to. Otherwise the upcoming ZDoom versions won't be that populat. The last 2 already have a questionable reputation.
:lol: One of the reasons I use GZDoom even for day-to-day dooming is the bugs in "Official" ZDoom and the time between bugfix releases :) I could start using subversion but since GZDoom is a true superset of ZDoom and updated frequently, why use ZDoom at all?
You want to see if a bug is ZDoom/GZDoom specific and then you report to the proper forum. Graf is not supposed to fix ZDoom's problems unless it's a critical issue (crashes mainly).
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Graf Zahl
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Post by Graf Zahl »

MartinHowe wrote:I could start using subversion

No, you couldn't. The current code contains several serious bugs and DECORATE is completely broken in the SVN code.
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Post by Deathlike2 »

Graf, have you looked at any of the recent bug posts in the Strife Bugs forum? If so, have you fixed any of them which you deemed worth fixing?
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