1.0.01
Moderator: Graf Zahl
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
I'm using 1.0.01 and I'm lovin' it.
ZDoom will scrap the old implementation, so either way, the Weapons Resource WAD is either going to become obsolete or is going to have to be edited to comply with the new format. End of story.
I don't blame Graf or Grubber; everyone should know what purpose an UNOFFICIAL BUILD serves. .96x was very temporary in nature. I thought everyone was aware of that already.
ZDoom will scrap the old implementation, so either way, the Weapons Resource WAD is either going to become obsolete or is going to have to be edited to comply with the new format. End of story.
I don't blame Graf or Grubber; everyone should know what purpose an UNOFFICIAL BUILD serves. .96x was very temporary in nature. I thought everyone was aware of that already.
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
IMO, of course the WRW should be updated with the fix. However, because it is only intended as a resource, any mod author intending to use it properly will be editing it anyway. It's just the people who are trying to use it like a mod in its own right that will have problems - not least of which will be having a silly number of guns.Nash wrote:either way, the Weapons Resource WAD is either going to become obsolete or is going to have to be edited to comply with the new format.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
The error is caused by an old version of Tainted Decorum's Chi Gem. Replace the Chi Gem with the below:
Code: Select all
ACTOR ChiGem : CustomInventory 25092
{
Scale 0.6
Inventory.Amount 1
Inventory.MaxAmount 1
Inventory.Icon CHIGC0
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "Chi Gem"
+INVBAR
States
{
Spawn:
CHIG AB 8
loop
Use:
TNT1 A 0 A_Print("Equip the Unmaker to use this item")
TNT1 A 0 A_PlayWeaponSound("chigem/use")
Fail
}
}
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- MartinHowe
- Posts: 154
- Joined: Tue Aug 30, 2005 22:07
- Location: Waveney, United Kingdom
One of the reasons I use GZDoom even for day-to-day dooming is the bugs in "Official" ZDoom and the time between bugfix releases I could start using subversion but since GZDoom is a true superset of ZDoom and updated frequently, why use ZDoom at all?Graf Zahl wrote:He has to. Otherwise the upcoming ZDoom versions won't be that populat. The last 2 already have a questionable reputation.
-
- Posts: 233
- Joined: Sat Oct 29, 2005 0:40
You want to see if a bug is ZDoom/GZDoom specific and then you report to the proper forum. Graf is not supposed to fix ZDoom's problems unless it's a critical issue (crashes mainly).MartinHowe wrote:One of the reasons I use GZDoom even for day-to-day dooming is the bugs in "Official" ZDoom and the time between bugfix releases I could start using subversion but since GZDoom is a true superset of ZDoom and updated frequently, why use ZDoom at all?Graf Zahl wrote:He has to. Otherwise the upcoming ZDoom versions won't be that populat. The last 2 already have a questionable reputation.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
-
- Posts: 233
- Joined: Sat Oct 29, 2005 0:40