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[fixed] Strife console crash

Posted: Wed Mar 01, 2006 21:31
by Deathlike2
Using the "Kill Monsters" console command in Map03 (Front Base) and Map10 (New Front Base) causes GZDoom to viciously crash. (It's worse in Map03).

I'm guessing that making Macil invulnerable in Map03 is part of it.. but for Map10, I don't understand why that is happening.

The only known change to that map is Macil (being immune to Sigil1).

Edit: Map12 is also affected... why? I have no idea. Perhaps it's the Oracle or the holograms?...

Posted: Wed Mar 01, 2006 22:44
by Graf Zahl
You guessed everything right. The code endlessly loops until all monsters are dead - and those can't be killed that easily.