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[partially fixed]Skyboxes and fake contrast
Posted: Thu Mar 09, 2006 3:01
by Nash
This screenshot was taken from the one of the skybox wads posted here awhile ago.
The skybox is setup inside the map itself; not through the other method (forgot which).
However, upon checking the maps, all the skybox sectors have 255 light values.
Perhaps the fake contrast code should make exceptions for skyboxes?
Posted: Thu Mar 09, 2006 10:47
by Graf Zahl
I disabled fake contrast for light level 255 but that's all I can do. The 'evenlighting' MAPINFO option is there for a reason and this style of skybox is obsolete anyway.
Posted: Thu Mar 09, 2006 13:52
by Tormentor667
One can simply fix that within the map itself if you rotate the sector of the skybox with 45 degrees!
Posted: Thu Mar 09, 2006 15:25
by Graf Zahl
Or by using native Quake2 style skybox support.