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[fixed] Problem with reflected skyboxes

Posted: Sun Mar 12, 2006 6:39
by Shinjanji
Whenever you have a Quake 2 styled skybox, it does not reflect properly when using Sector_SetPlaneReflection. The skybox appears to continue drawing the sides, and only when it reaches a new skybox face does it place the correct image. This does not occur with wall mirrors, and affects both floor mirrors and ceiling mirrors.

Posted: Sun Mar 12, 2006 10:03
by Graf Zahl
Can you give me that specific map? Last time I tried it seemed to work as intended.

Posted: Sun Mar 12, 2006 15:27
by Tormentor667
Oh damn... that looks pretty...

Posted: Sun Mar 12, 2006 19:29
by Shinjanji
Well, I didn't save that particular map, but I made another test map that demonstrates the problem on my end.

Posted: Sun Mar 12, 2006 21:36
by Enjay
You have a problem on your end? :shock: You should see a doctor! ;)
(Cheap innuendo makes the world go round.)

Yah, just to confirm, I get the problem too with this demo map.