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[not a bug]Mysterious hexen bug

Posted: Sun Mar 12, 2006 8:24
by Alter
There's somethin wrong with the flechette in hexen instead of throwing with bounce flechette stands in a place! it also apllies to doom the bug is somewhere it just stops in player position and explodes! on screenshot i moved liitle to the back for me looks like A_ThrowGrenade is a problem
log

Code: Select all

Log started: Sun Mar 12 08:20:52 2006

 adding gzdoom.pk3
 adding F:/maj staf P/GZDoom-Bin-0-9-28(2)/HEXEN.WAD (4249 lumps)
 adding F:/maj staf P/GZDoom-Bin-0-9-28(2)/lights.wad (4 lumps)
CPU Speed: 1674.457741 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Athlon(tm) XP 2000+
  Family 6 (7), Model 8, Stepping 1
  Features: MMX MMX+ SSE 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
  Setting DirectSound output succeeded
  Setting driver 0 succeeded
  Initialization succeeded
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9600 XT x86/MMX/3DNow!/SSE
GL_VERSION: 1.3.4010 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 
Occlusion query enabled.
Resolution: 800 x 600
Init DOOM refresh subsystem.
Init miscellaneous info.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
16 bots read from bots.cfg



+MAP01 - WINNOWING HALL

Line 302's right edge is unconnected
Line 1750's right edge is unconnected
   Split seg 929 (-1176,1312)-(-1088,1312) of sector 266 in loop 1
   Split seg 931 (-1088,1312)-(-1000,1312) of sector 266 in loop 2
FLECHETTE
Captured F:/maj staf P/GZDoom-Bin-0-9-28(2)/DOOM0001.png

here's the screenshot Image

Posted: Sun Mar 12, 2006 8:50
by Deathsong12
As the cleric, that's what the fletchette is supposed to do, Only the fighter throws it like a grenade,

Posted: Sun Mar 12, 2006 20:50
by TheDarkArchon
One of the best [not a bug]s I've seen. And that's saying something.

Posted: Mon Mar 13, 2006 0:23
by Psycho Siggi
Heh, I don't think this tops the barrel stuck in wall bug.
But it ranks quite high.

Posted: Mon Mar 13, 2006 0:24
by Graf Zahl
Psycho Siggi wrote:Heh, I don't think this tops the barrel stuck in wall bug.

No. But the true highlight was that the barrel got re-reported as an engine bug.

Posted: Mon Mar 13, 2006 6:42
by Deathsong12
To the credit of this "bug," however, is the fact that it came with a console log and attempted to pin the blame on a DECORATE action function.

Posted: Fri Mar 17, 2006 12:43
by Cutmanmike
TheDarkArchon wrote:One of the best [not a bug]s I've seen. And that's saying something.
Omg wall barrel