Page 1 of 1

[fixed]More Hexen bugs

Posted: Mon Mar 13, 2006 8:57
by Draconio
The actors CentaurMash, EttinMash, Demon1Mash, and Demon2Mash aren't behaving properly in GZDoom. In vanilla, when you hit them enough to kill them, they simply disappear from existence, but in GZDoom "killing" them just turns them into non-solid, immortal entities that continue to wander the map.


I noticed something else also. In the pwad Caldera there's a script at the beginning of the very first map that activates when you try to take the Heart of D'Sparil. In the vanilla .exe, this script makes a fountain of little flames when the item disappears, but in GZDoom this effect is absent, spawning only the larger central flame.[/url]

Posted: Sat Mar 18, 2006 5:25
by dennisjj2
Graf, have you even looked at this? I even tried to MDK a CentaurMash (translucent Centaur), and it still whamped me. Please fix these stupid invornable monsters.

Posted: Sat Mar 18, 2006 10:03
by Graf Zahl
I haven't done any work in the last week, except for fixing some trivial issues. This and the CustomInventory bug are on my to-do list for this weekend.

Posted: Sat Mar 18, 2006 11:11
by Graf Zahl
Fixed both - and reported them to Randy as both are ZDoom bugs.