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[WRW must be fixed]WRW Won't work with GZDoom

Posted: Fri Mar 24, 2006 4:36
by stx
Title says all.


When I run GZDoom w/ WRW.Wad, It tells me something about the decorate script and labels and krap..

This must be fixed!111

Posted: Fri Mar 24, 2006 8:30
by BetaSword
I do believe this has been addressed before, and has been determined to be a problem on the WRW's part, not GZDoom. Though I can't find that thread for the life of me, even with search... Gah.

But yeah. It's the WRW, not GZDoom that's causing problems.

Posted: Fri Mar 24, 2006 10:11
by Graf Zahl
1) Post a little more coherent reports. I'm quite tempted to ignore this based on the way you phrased it.
2) The WRW incompatibility is a known issue due to a change in specifications which won't get reverted. If the WRW doesn't adjust it won't run with GZDoom.

Re: [WRW must be fixed]WRW Won't work with GZDoom

Posted: Tue Mar 28, 2006 21:25
by Paul
stx wrote:Title says all.


When I run GZDoom w/ WRW.Wad, It tells me something about the decorate script and labels and krap..

This must be fixed!111
:nope:
I'm quite tempted to delete the entire thread, but listen:
Post the entire error message. And please be logical next time. Also, like Graf and Beta said, this is very likely the WRW's fault, not Gzdoom's, so better ask for help in the WRW thread at zdoom.org (and report the incompatibility).

Posted: Wed Mar 29, 2006 9:22
by TheDarkArchon
The problem is the Chi Gem which needs to inherit from CustomInventory rather than Inventory. That's all.