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[fixed] Negative sized patches crash game...
Posted: Thu Mar 30, 2006 0:38
by AFADoomer
If a patch/image has a negative size, it generates an error mesage in ZDoom, but crashes in GZDoom, with no crash log.
This renders some mods, namely WolfenDoom unfinishable...
More info
here...
Posted: Thu Mar 30, 2006 14:31
by Enjay
Not that I'm disputing the nature of the bug, I'd just like to know - how is it that a patch can have a negative size?
Posted: Thu Mar 30, 2006 14:59
by Graf Zahl
It can only happen if it is corrupt. Remember: Garbage in, garbage out.
Posted: Thu Mar 30, 2006 19:21
by Enjay
So presumably an easy fix for an end user would be to create and load a PWAD on top of WolfenDoom with a legal sprite in it to replace the faulty one?
Posted: Thu Mar 30, 2006 21:58
by Graf Zahl
No. All sprites are loaded by the engine. Which WAD do I have to use to reproduce this error?
Posted: Thu Mar 30, 2006 22:26
by Enjay
I just DL'd the Original missions and it seems to exhibit the problem. For me, GZDoom crashes as soon as I try to start a new game.
When playing with 96x, the console reports some of the player sprites as being wrong, and when fighting Hans Grosse I get on-screen messages about non-positive sprites when he attacks.
Posted: Thu Mar 30, 2006 22:40
by Graf Zahl
What's the file's name? I am not familiar with the WolfenDoom stuff.
Posted: Fri Mar 31, 2006 2:16
by AFADoomer
It's 'original.wad'... Not available on the idgames site, I don't think...
This attached zipped .wad reproduces the bug... Just summon a baron of hell and wait for his firing state.
Posted: Fri Mar 31, 2006 10:16
by Graf Zahl
Fixed