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+PLAYERDROP

Posted: Thu Mar 30, 2006 14:39
by Talonos
I suggest a PLAYERDROP flag for inventory items. The PLAYERDROP flag would make it so a player carrying the item when he dies drops the item (Like a monster drops an item, or like when drop weapons is on in the options)

This would be useful both in co-op and deathmatch. Perhaps a custom inventory item is needed to get past a certain part, but due to plot reasons, there would need to be only one. If the player holding it dies and respawns, the wad is impossible, whereas if the player drops it, his partner can pick it up.

Similarly, perhaps weapons are programmed to be more effective if the player has a certain item (Using a_jumpifinventory.) there can be only one of these items in the level, but a player drops it when he dies. Getting the object makes you more powerful, but causes everybody to want to kill you so they can get it.

How difficult would this be to implement?

Posted: Fri Mar 31, 2006 17:33
by Tormentor667
Seconded!

Posted: Sat Apr 01, 2006 18:41
by wildweasel
This would also make gameplay mods like Capture the Chicken much easier to handle.

Posted: Sat Apr 01, 2006 19:00
by Graf Zahl
Is it so hard to write a DEATH script?

Posted: Sat Apr 01, 2006 23:50
by The HavoX
so, +PLAYERDROP's out of the question?

Posted: Sun Apr 02, 2006 12:58
by Paul
Graf Zahl wrote:Is it so hard to write a DEATH script?
*laughs* :) I agree on creativeness over feature suggestions.

Posted: Mon Apr 03, 2006 10:26
by Cutmanmike
wildweasel wrote:This would also make gameplay mods like Capture the Chicken much easier to handle.
http://www.zdoom.org/wiki/index.php?tit ... he_Chicken

*sniff* so so true