[fixed]Altered gravity kills floatbob - sometimes.
Posted: Sat Apr 01, 2006 0:08
I have 2 levels where MAPINFO is used to lower the gravity. I use the following lines in the different levels.
gravity 600
gravity 300
I also have a level where gravity is lowered using a script.
Sector_SetGravity (3, 0, 20);
In these levels, items set to floatbob seem to be confused. In the map with gravity set to 600, the items move only slightly as far as I can see (ie they hardly bob at all). In the one set to 300, they seem to move pretty close to normally. With the scripted level, the items do something in between. They definitely move but the height of their bob doesn't seem as much as normal and their movement generally seems a bit jerkier.
gravity 600
gravity 300
I also have a level where gravity is lowered using a script.
Sector_SetGravity (3, 0, 20);
In these levels, items set to floatbob seem to be confused. In the map with gravity set to 600, the items move only slightly as far as I can see (ie they hardly bob at all). In the one set to 300, they seem to move pretty close to normally. With the scripted level, the items do something in between. They definitely move but the height of their bob doesn't seem as much as normal and their movement generally seems a bit jerkier.