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[fixed]Altered gravity kills floatbob - sometimes.

Posted: Sat Apr 01, 2006 0:08
by Enjay
I have 2 levels where MAPINFO is used to lower the gravity. I use the following lines in the different levels.

gravity 600

gravity 300

I also have a level where gravity is lowered using a script.

Sector_SetGravity (3, 0, 20);

In these levels, items set to floatbob seem to be confused. In the map with gravity set to 600, the items move only slightly as far as I can see (ie they hardly bob at all). In the one set to 300, they seem to move pretty close to normally. With the scripted level, the items do something in between. They definitely move but the height of their bob doesn't seem as much as normal and their movement generally seems a bit jerkier.

Posted: Fri May 19, 2006 10:03
by Graf Zahl
I can't reproduce this. How about a demo map to show the problem?

Posted: Fri May 19, 2006 10:22
by Enjay
Sure, I actually did a demo map myself to check whether it wasn't mod specific, but didn't keep it. I'll make another when I get home.

Posted: Fri May 19, 2006 18:38
by Enjay
OK, I made a demo map and... you can move this bug to fixed.

I checked my demo with older versions of GZdoom and the bug was definitely real, but at some point you fixed it. The current GZdoom does not show the problem. No need to post the demo I guess.