[fixed] 3D floor sides have screwed up texture scaling
Posted: Thu Apr 06, 2006 8:36
There appears to be a problem with the 3D floors and thier side textures. It seems that wherever there's a polygon split (not just a split between linedefs) the texture applied will be scaled improperly.
The split you see in the screenshot below occurs across only a single linedef. There is no vertex along this line besides at each end. I noticed this bug while playing Phobia: The Age.
ATI Radeon 9700
The split you see in the screenshot below occurs across only a single linedef. There is no vertex along this line besides at each end. I noticed this bug while playing Phobia: The Age.
ATI Radeon 9700