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[fixed] 3D floor sides have screwed up texture scaling

Posted: Thu Apr 06, 2006 8:36
by Shinjanji
There appears to be a problem with the 3D floors and thier side textures. It seems that wherever there's a polygon split (not just a split between linedefs) the texture applied will be scaled improperly.

The split you see in the screenshot below occurs across only a single linedef. There is no vertex along this line besides at each end. I noticed this bug while playing Phobia: The Age.

ATI Radeon 9700

Posted: Thu Apr 06, 2006 9:03
by Graf Zahl
Do you have any idea how much I hate all the crap I had to put into the renderer to make up for ATIs deficiencies? This only happens when the rendering mode is set to 'Quality' - a setting that wouldn't be necessary if ATIs cards were as precise as NVidias...

Posted: Thu Apr 06, 2006 10:50
by Graf Zahl
Fixed