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Dynamic lights jumping left
Posted: Wed Apr 12, 2006 23:57
by Epoch
In a recent session of GZDoom while testing out some weapons on the Monster Resource Wad, I noticed that at a certain distance from the wall, the dynamic lights of the standard bullet puff visibly jump left and create a copy at distances of roughly 128-256 mappixels (I didn't bother to count) the only things copied are the lights, the puffs remain in place. The copies disappear the closer you get to the wall. I'm not sure whether this consistently happens on all maps or just this one, but it seems to be a rendering error.
Some reference images:
Posted: Fri Apr 14, 2006 2:49
by Epoch
Confirmed: it's level specific, but this may mean that something is wrong with the architecture of the level. I'm not absolutely sure what I'm talking about here, but it seems to me that the repetition of the small switch boxes in a single sector is causing the geometry of that sector to screw up and split improperly. I will attempt to document some other occurences if I am able to find them.
EDIT: In case I wasn't clear, I believe that the notes are being built incorrectly, or something similarly bizarre. Alternately, it may be that the sheer wall length is causing this incident.
Posted: Fri Apr 14, 2006 9:16
by Graf Zahl
If you could post the map I could look for myself.
Posted: Fri Apr 14, 2006 14:32
by Epoch
Actually, just a few minutes ago I was playing another level when I noticed this same occurence. It is definitely connected to very long walls (>2000 pixels, or similarly large). I'll try to make a demo level, but it may be another ATI bug. It's strange that it only happens with the original bullet puff things, custom puffs don't have this problem.
EDIT: it's definitely a rendering error. Try playing NUTS with the no monsters flag on, you might see something similar. If you don't, it's probably something wrong with my graphics card. It only seems to work on walls placed parallel to the grid, and not at irregular angles.
Posted: Fri Apr 14, 2006 14:52
by TheDarkArchon
Graf: It's the MRW's Monsters demo WAD. I can tell by the screens
Posted: Fri Apr 14, 2006 15:46
by Epoch
The actual map doesn't matter, I've found the glitch in other maps as well.
Also, I mention that I was playing the monster demo in the original post.
Posted: Fri May 19, 2006 10:08
by Graf Zahl
I can't reproduce this. Can you post your system specs (graphics card etc.?)
Posted: Wed May 24, 2006 0:24
by Epoch
Hmm...
Intel Celeron 1.80GHz, 640 MB RAM
Intel 82845G "Graphics Controller" (built into motherboard)
ATI Radeon 9250 with 128 MB RAM
Posted: Wed May 24, 2006 0:40
by Graf Zahl
and which of the graphics cards is active?
Posted: Wed May 24, 2006 14:59
by Epoch
The ATI is active.