Alternative view bobbing
Posted: Wed Apr 19, 2006 7:34
Could an alternative (optional) view-bobbing style be implemented, similar to the style used in Outlaws (i.e. less intense up and down view motion, overhanded weapon motion, and bobbing speed that is proportional depending on how fast the player is moving)?
I suppose that Quake 3 would also serve as a good frame of reference for this new bobbing style, though obviously without the view banking and pitching.
If you need me to capture a video of this, I will be able to as soon as I can procure a copy of the game again.
I suppose that Quake 3 would also serve as a good frame of reference for this new bobbing style, though obviously without the view banking and pitching.
If you need me to capture a video of this, I will be able to as soon as I can procure a copy of the game again.