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[1.0.04] Missing HeXen weapon action functions
Posted: Wed May 03, 2006 17:06
by MartinHowe
I am recreating a variant of the Cleric Mace weapon
from scratch and want it to work in full, including the "thud" if it hits a wall. However, DECORATE does not expose the A_CMaceAttack codepointer. Is this a bug, an unimplemented (yet) feature, or a "WTF would anybody want to do that"

?
Posted: Wed May 03, 2006 18:24
by wildweasel
You can do this by using a special puff, making its DeathSound the "thud" sound, and then putting A_Scream on one of the frames.
Posted: Wed May 03, 2006 18:57
by Graf Zahl
The Hexen weapon functions are too specialized and have side effects. That's why they are not accessible.
Posted: Wed May 03, 2006 19:06
by MartinHowe
Graf Zahl wrote:The Hexen weapon functions are too specialized and have side effects. That's why they are not accessible.
I kinda wondered if it was something like that.
wildweasel wrote:You can do this by using a special puff, making its DeathSound the "thud" sound, and then putting A_Scream on one of the frames.
Thanks WW.
Despite the above, it should surely be possible to recreate the weapons at least to a good approximation? However, this isn't the place for it; please refer to
this thread; I could do with a bit more help on this.