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Skybox problem with 1.0.06
Posted: Wed May 10, 2006 0:18
by Enjay
The linked file contains a WAD with a skybox in it and complete GLDEFS and HIRESTEX from my mod plus a cut down MAPINFO. Loaded into Doom2, it should replace the normal MAP01 sky with a skybox. However, instead I get the noflat on the sky and a message at the console. Almost all the other skyboxes in my mod work except a very similar one (essentially just a night version of this same box) which also shows the same problem. This skybox does work with GZDoom 1.0.04 and earlier - I've been using it since the skybox feature was available.
Also in the zip is a screenshot that tries to show an very ugly effect I get in some places when dynamic lights are enabled. Those multi-coloured effects on the floor can appear on the walls as well as the floor. Switching off dynamic lights removes the effect.
[link removed]
Posted: Wed May 10, 2006 1:23
by Graf Zahl
Fixed the skybox bug. The other one looks like a variation of your warped flats effect. Do you have warping shaders on or off?
Posted: Wed May 10, 2006 15:30
by Enjay
I checked that before I made the report. I should have mentioned it. Pretty sure they were off (which presumably means it's something else), but I'll check again when I get home and confirm for you.
Posted: Wed May 10, 2006 19:51
by Enjay
Yeah, switching shaders on and off made no difference. It doesn't always happen BTW, making it harder to track down a cause of course.
I've also had a few other odd problems since I reported the above. One time a few textures looked really messed up - a bit like the old tutti frutti Doom bug, but even more of a random pixely mess. However there was nothng wrong with the textures in question and they looked OK at other times.
Another time, random letters in the menu were all corrupted and messed up. Well, I say random: if a letter was messed up, then it was messed everywhere it appeared in the menus whilst other letters were fine.
Posted: Wed May 10, 2006 21:15
by Graf Zahl
Check your texture quality settings in the menu. Something is very wrong and it seems to be system specific. I have been playing for several hours today with no strange effects whatsoever.
Posted: Wed May 10, 2006 21:31
by Enjay
Textures Enabled: Yes
Texture Filter Mode: Trilinear
Anisotropic Filter: 8X
Texture Format: RGBA8
Enable Hires Textures: Yes
I don't recall ever changing any of the above, but that doesn't mean I haven't.
Posted: Wed May 10, 2006 21:46
by Graf Zahl
I mean your driver settings. If those settings are set too low there tends to be some corruption.
Posted: Wed May 10, 2006 22:31
by Enjay
Well, the driver is just installed at the default values. There's a whole bunch of stuff in the driver settings via the GeForce 6200 tab in display settings. Which particular ones did you have in mind?
Posted: Wed May 10, 2006 22:41
by Graf Zahl
Performance & Quakity settings / Image quality should be set to 'High quality'. On the lowest 2 levels it has been reported to cause corruption.
Posted: Wed May 10, 2006 23:19
by Enjay
It was on "Quality" (the second highest - ahead of "performance" and "high performance"). I've changed to "high quality" to see if that makes any difference, however, It hasn't happened for the last few hours at all.