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[fixed]Coloured 3D water doesn't work under a skybox sky.

Posted: Wed May 17, 2006 22:59
by Enjay
I figured out what the problem I was having in this thread was due to:

http://forum.drdteam.org/viewtopic.php?t=1710

I think this is a bug - or it may be a "you can't do that" situation.

It just so happens that the area I was trying to colour the under water of was in an outside area under a traditional skybox sky. The attached shows the problem. Start a game on medium or hard and dive into the pool. You shouldn't get any underwater colouring. Then swim into the darker undercover bit - your view should mist up. Now, turn through 180 and look back where you came and the view becomes un-misty again.

Repeat the process on the easy setting. I set the skybox camera to only be present on medium and hard so you get a normal sky on easy. As soon as you jump in the water, you get the misty effect as intended.

The script in the level is simply:

Code: Select all

#include "zcommon.acs"

script 100 open

{
  Sector_SetFade(2, 0, 64, 128);
}