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[1.0.10] Translucent lines not affected by dynamic lights.
Posted: Thu May 18, 2006 16:34
by Nash
This effect can be seen most cearly in a totally pitch-black room which is only lit by dynamic lights.
The translucent lines are "coloured" by the overall darkness of the sector. Dynamic lights don't affect it.
What you get is a black translucent texture.
Posted: Sat Jul 29, 2006 20:04
by Nash
Bump!
Here's an example wad showing what I mean. If you look at the mirror that's at the dark side of the map, you'll see that the transparent texture in front of the mirror isn't lit by the dynamic light, so it looks like a plain black overlay (you can only see the texture if you look really close).
Posted: Sat Jul 29, 2006 21:18
by Graf Zahl
I know what you mean. And I know that it doesn't work. The problem is that it isn't that simple to fix because you can't use lightmaps on translucent surfaces and at the moment the engine can't handle different light levels for each vertex of a polygon, especially with more complex geometry.
Posted: Sat Jul 29, 2006 21:54
by Nash
Ah, right. I figured since there were no replies, I thought you didn't understand what I mean.
Hope you'll find a way to fix this eventually.
