Page 1 of 1
[not a bug] Lost Souls as countable monsters
Posted: Thu May 25, 2006 10:34
by entryway
GZDoom considers Lost Souls as countable monsters. Is it planned behaviour?
Posted: Thu May 25, 2006 10:43
by Graf Zahl
What do you think?
Posted: Thu May 25, 2006 10:58
by entryway
Lost Souls are not countable monsters in vanila and all ports except zdoom. PrBoom and GZDoom show different amount of monsters at levels in HUD and I should kill all Lost Souls for 100% stats screen
Posted: Thu May 25, 2006 11:41
by Graf Zahl
So what? It was a deliberate change to fix id's lazyness of not including a proper monster counter. The fact that nobody else fixed this doesn't make the original behavior correct.
If you don't kill all the Lost Souls you don't kill all the monsters.
Posted: Thu May 25, 2006 11:58
by entryway
Graf Zahl wrote:id's lazyness of not including a proper monster counter. The fact that nobody else fixed this doesn't make the original behavior correct.
I think it have been made purposely, but I'll not argue about it
Posted: Thu May 25, 2006 12:04
by Graf Zahl
It was fully on purpose because there is a considerable amount of code that specifically checks for Lost Souls in addition to MF_COUNTKILL. You don't write code like that by accident. You do stuff like that to work around problems you don't want to resolve for real.
Posted: Thu May 25, 2006 15:30
by Enjay
Lost souls used to count as kills in early versions of Doom. However, with the advent of Doom2 and the painelemental, they were taken off the kill count. Quite why id did it this way, I don't know (especially with archvile respawned enemies and bossbrain spawned enemies counting) but I prefer the fixed version - which has been in Zdoom for some years now.