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Bugfix release possible?
Posted: Tue May 30, 2006 23:39
by Nash
Hey Graf, not meaning to pressure you or anything, but would it be possible to upload a quick bugfix release that addresses that one bug related to assigning player TIDs in ENTER scripts?
Just wondering.
Posted: Thu Jun 01, 2006 10:55
by Nash
Okay, at least a rough idea of when will the fixed version be out?
Not being able to properly assign player TIDs in ENTER scripts is really getting on my nerves.
My mod is completly broken with this behaviour.
Posted: Thu Jun 01, 2006 12:12
by Graf Zahl
First I have to fix the issues caused by the new nodebuilding code. Some of the render hack code doesn't work anymore and I have to adjust it to the new ZDBSP code.
Posted: Fri Jun 02, 2006 0:07
by solarsnowfall
What's wrong with assigning players tids?
Posted: Fri Jun 02, 2006 0:47
by Graf Zahl
It didn't work in 1.0.10 due to a bug.
Posted: Fri Jun 02, 2006 2:41
by solarsnowfall
Hrm, I've been working on a rather complex set of utility scripts that hinge upon assigning the player a tid, and they seem to have worked fine while testing on .10.
Posted: Fri Jun 02, 2006 8:41
by Graf Zahl
*seem* being the operative term. The error only showed after a map transition.