Unnamed ZDoom mod
Moderator: TheDarkArchon
- TheDarkArchon
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Unnamed ZDoom mod
I'm starting a new mod, which is designed to be in the realms of the psuedo-realistic (Reloading and such. Think "The Stranger".) Most of the weapons will reload by clip but some, such as the shotgun, will use the old style reloading.
Currently, I'm the stage of collecting resources: The pistol is going to be Marty Kirra's Shocker Pistol while the shotgun is the Doom Hunt one with my alternate reloading frames (See the resource pool).
Currently, I'm the stage of collecting resources: The pistol is going to be Marty Kirra's Shocker Pistol while the shotgun is the Doom Hunt one with my alternate reloading frames (See the resource pool).
Last edited by TheDarkArchon on Fri Aug 11, 2006 3:07, edited 2 times in total.
- TheDarkArchon
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Added the sprites for the Assault Rifle (Action Doom sprites)
Before anyone says anything, I can't find other AR sprites that can have decent reload frames made for it. The reload frames uses modified frames from Cold Hard Cash along with the originals (The Doomguy doesn't take an empty clip from the gun, which looked pretty goofy IMO).
Before anyone says anything, I can't find other AR sprites that can have decent reload frames made for it. The reload frames uses modified frames from Cold Hard Cash along with the originals (The Doomguy doesn't take an empty clip from the gun, which looked pretty goofy IMO).
- Marty Kirra
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- TheDarkArchon
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Added the Tome of Power (Literally. The only changes I've made is duration because it's rarer than in Heretic due to the fact this replaces the berserk powerup and that it makes Dooms super powerup sound when picked up)
EDIT: Ok, sod that. The sprites are now the rotating ones that appear on the top of the screen when used and it's also instant activation a la Mister Cola
EDIT: Ok, sod that. The sprites are now the rotating ones that appear on the top of the screen when used and it's also instant activation a la Mister Cola
Last edited by TheDarkArchon on Sun Jun 11, 2006 1:08, edited 1 time in total.
- Evil Watermelon
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If you're looking for a name for it, how about:
"BPS: BULLETS PER SECOND"
I was going to use this name for one of my own ZDoom projects, but what the hell, you can take it if u want. I don't know anything about making DECORATE stuff for Doom anyway. MEH
Could be called something like TDA-BPS.wad or something.
"BPS: BULLETS PER SECOND"
I was going to use this name for one of my own ZDoom projects, but what the hell, you can take it if u want. I don't know anything about making DECORATE stuff for Doom anyway. MEH
Could be called something like TDA-BPS.wad or something.
- TheDarkArchon
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- Marty Kirra
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- TheDarkArchon
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* Decreased the Machine Pistol's (The starting weapon: Think along the lines of the Beretta M93R) burst fire accuracy so it doesn't uselessfy the single shot.
* Trogdors tomed form added: Expels all the rockets loaded in it as a secondary fire and primary fire is the same as the untomed one except the ROF is increased.
* Moved tomed shotguns attack (SSG type thing) to secondary fire. Primary fire has a juiced up single barreled attack so its use isn't so wasteful on weaker enemies.
* Reloading is on the bottom of the menu and is defaultly bound to "R"
* Trogdors tomed form added: Expels all the rockets loaded in it as a secondary fire and primary fire is the same as the untomed one except the ROF is increased.
* Moved tomed shotguns attack (SSG type thing) to secondary fire. Primary fire has a juiced up single barreled attack so its use isn't so wasteful on weaker enemies.
* Reloading is on the bottom of the menu and is defaultly bound to "R"
- TheDarkArchon
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- TheDarkArchon
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- Paul
- DRD Team Admin (Inactive)
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- TheDarkArchon
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- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
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