Page 1 of 1

[don't do that]Strafing problem

Posted: Tue Jun 06, 2006 20:12
by DoomGuy
I have been waiting to see if anyone else has had this problem and haven't noticed it (or they haven't reported it) so I thought I'd ask. I have set up my right mouse button to be used for both the [use] function (double-click) and to strafe (hold down and move mouse left or right) using the double-bind command. In ZDoom and GZDoom when trying to strafe in this way, you will, from time to time, spin around in a circle. It happens a fair number of times during play. In the original Doom and Doom2 it never happens). It's very frustrating when trying to elude an enemy only to strafe right or left and find yourself spinning around in a circle and taking serious damage in the process. Has anyone else experinced this? Any ideas why this happens? I can play a level in Doom2 and this doesn't happen but play a level in GZDoom and it will happen several times during a game. This tells me it's not my mouse or computer but something else. Following are the settings in the zdoom-myname.ini file in the given areas:

[Doom.Bindings]
mouse2=+strafe

[Doom.DoubleBindings]
mouse2=+use

Obviously there are other entries in both areas but these are the ones dealing with strafing.

Perhaps there is a different way to do this. If someone knows of one, please let me know. Thanks in advance for any help in this matter

Posted: Tue Jun 06, 2006 21:20
by Graf Zahl
A simple case of 'don't do that'. Your bindings interfere with each other and stop working properly. Don't use doublebindings with 'button' commands (those starting with a '+') because once you doublebind a key you don't get the expected messages for the buttons and their state might not be what you expect.

Better bind strafe left and strafe right to separate keys on your keyboard. Once you get used to that your playing will improve quite a lot. ;) I rarely use the turn left and turn right keys so I have no need for the strafe toggle button anymore.

Strafing.....

Posted: Wed Jun 07, 2006 1:28
by DoomGuy
That seems like a really complicated solution to me. It worked fine in the old Doom games (I and II) but now it doesn't. In fact I played some DoomII today just to check it out and I could not get it to 'spin'. Something has changed..... Besides, when I want to move forward (or backward) and, at the same time, strafe left and/or right, while firing, I run out of fingers! It is soooo much easier to use the mouse since I am already using it to 'steer', fire and [use]. I think I'll leave it the way it is. Thanks for getting back to me though. I appreciate the help Graf.

Posted: Wed Jun 07, 2006 8:45
by Graf Zahl
The keyboard handling is completely different in ZDoom than it was in Doom.exe. Sorry, but I can't help you here.

Re: Strafing.....

Posted: Wed Jun 07, 2006 11:02
by Shinjanji
DoomGuy wrote:Besides, when I want to move forward (or backward) and, at the same time, strafe left and/or right, while firing, I run out of fingers!
Really? I can hold ALL my movement keys, my +use key, attack, and jump keys all at once before "running out of fingers"

strafing

Posted: Wed Jun 07, 2006 15:24
by DoomGuy
Shinjanji,

I was trying to be sarcastic.... I realize that I really don't 'run out of fingers' but I am much more comfortable using the mouse for strafing instead of the keyboard. That's because I never had this problem in the original Doom games and I got used to it. Now it doesn't always work like it used to and I was wondering 'Why?'. Graf stated that it is the Double-Bind command. I think that info is stored in an .ini file. Did the original Doom games do it this way? I'd rather not use the keyboard for strafing, if I don't have to. I'm kinda set in my ways.... You can teach an old dog new tricks..... it just takes a little longer! Thanks for everyones input on this.