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hi-res patches
Posted: Fri Jun 16, 2006 9:52
by Devan
Does GZDoom support hi-res patches, for example titlepic? If yes, where to put high resolution patches to use them with GZDoom?
Posted: Fri Jun 16, 2006 11:51
by Graf Zahl
Fullscreen graphics can be directly replaced because they are always scaled to the screen. For everything else (e.g. M_DOOM) you need to define a hires replacement using HIRESTEX.