[not a bug] semi-old mod no longer works...
Posted: Thu Jun 22, 2006 6:14
An older weapon mod of mine, Batteries Still Not Included (yes, that's a RAR file - don't bother editing it out), has a bit of a major error with the most recent version of GZDoom - namely, in the Heat Rifle weapon on Slot 3. When the heat gauge reaches 100% (whether by cheating for ammo, firing the weapon ten times in a row without letting go of the trigger, or using the alternate fire), it does not decrease like it used to.
Did something change in GZDoom that renders this effect broken? If so, how do I fix my code to comply with the new "standard"?
Did something change in GZDoom that renders this effect broken? If so, how do I fix my code to comply with the new "standard"?