[linux][compilation] missing gl_texture.h
Posted: Sun Jun 25, 2006 16:12
Hi,
I compiled ZDoom 2.1.1 and got it running, so I tried GZDoom 1.0.16.
The compilation process stops here:
What is gl_texture.h? Is it supposed to be included in the GZDoom source code or is it an external development library?
I compiled ZDoom 2.1.1 and got it running, so I tried GZDoom 1.0.16.
The compilation process stops here:
Code: Select all
g++ src/sdl/glstubs.cpp -MM -pipe -Wall -Wno-unused -O2 -fomit-frame-pointer -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags` -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR -Isrc/ -Isrc/g_doom/ -Isrc/g_heretic/ -Isrc/g_hexen/ -Isrc/g_raven/ -Isrc/g_shared/ -Isrc/g_strife/ -Isrc/oplsynth/ -Isrc/sound/ -Isrc/sdl/ -DUSEASM=1 -DNDEBUG -MT "releaseobj/glstubs.o releaseobj/glstubs.d" -MF releaseobj/glstubs.d
src/sdl/glstubs.cpp:3:24: error: gl_texture.h: Aucun fichier ou répertoire de ce type
make: *** [releaseobj/glstubs.d] Erreur 1