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[fixed] Crash when MD3 has more than 1 group
Posted: Sun Jul 09, 2006 19:36
by Nash
GZDoom simply crashes when an MD3 has more than one group.
http://nash.wanzafran.com/modeltest-group-bug.zip
(The original file is at
http://nash.wanzafran.com/modeltest.zip in case you want to compare things)
Posted: Sun Jul 09, 2006 22:53
by Paul
Multi groups? Kinda pointless since there's no multi-skin support :/
Posted: Mon Jul 10, 2006 5:48
by Nash
But MD3 does support multiple skins. What are you talking about?
Posted: Mon Jul 10, 2006 9:15
by Graf Zahl
fixed
Posted: Mon Jul 10, 2006 9:30
by Paul
But MD3 does support multiple skins. What are you talking about?
Gzdoom doesn't (yet). Or am I missing something here?
Posted: Mon Jul 10, 2006 10:07
by Graf Zahl
This is not about skins. It's about separate parts of the model. I simply misinterpreted the somewhat unclear description I based my code on.
Posted: Mon Jul 10, 2006 15:00
by Nash
Graf, so does this mean that the "model index" is, in actuality, the separate groups in the model?
I knew something was really confusing right from the start...
Posted: Mon Jul 10, 2006 16:10
by Graf Zahl
Don't ask me about details of model formats. I( programmed MD3 support with a technical specification as a reference and wasn't able to test what it all means.
Posted: Mon Jul 10, 2006 18:12
by Nash
Hope DaniJ can chip in on this.