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2 Feature Ideas

Posted: Fri Jul 14, 2006 18:30
by Doomed Soul
Have Gun Flash Alpha work like:
ACTOR ShaBlahBlahBlah : Weapon
{
Flash.Alpha 0.5
........

Also add a code pointer for the gun flash to change alpha. Should be something like "A_ChangeFlash('Transparantcy,Add,or any other thing like that','Alpha')".

And Custom Weapon Crosshairs that have the transparantcy stuff like the original cross hairs. Also have custom color for it.
ACTOR HooAhh : Weapon
{
Weapon.CrossHair 'Insert Lump name here'
Weapon.CrossHairColor 'Insert Color numbers(00 00 00) here'
...............
Maybe even add a custom alpha for it.
ACTOR ImTiredOfTyping : Weapon
{
Weapon.CrossHairAlpha 'Insert Alpha Here'
.................

My fingers are starting to cramp :(.

Posted: Mon Jul 17, 2006 14:01
by Cutmanmike
Flash.Alpha sounds nice but i'm not sure about the others.

Posted: Mon Jul 17, 2006 18:07
by Doomed Soul
What's wrong with custom crosshairs? Do you really want a shotgun to have a little + or a nice, big O? I personally would prefer a nice big O for the spread. I already made several new cross hairs, which, I forgot to put on my thumb drive to put on here and I don't wanna turn on my computer right now.

Posted: Mon Jul 17, 2006 21:03
by TheDarkArchon
I don't want anyone forcing their crosshair on me.

Posted: Mon Jul 17, 2006 21:17
by Paul
Me neither.

Posted: Wed Jul 19, 2006 2:48
by Shinjanji
/me agrees with TDA and Paul

Posted: Wed Jul 19, 2006 7:30
by Alter
Only flash.alpha is worth to have but forcing crosshair on player sucks!

Posted: Wed Jul 19, 2006 11:54
by Zeg-Vok
There could be an option to disable Dynamic Crosshairs.

Posted: Wed Jul 19, 2006 18:31
by wildweasel
I'm indifferent on custom crosshairs. I really don't care what crosshair I get, personally, as long as nobody forces me to turn them off altogether.

Posted: Wed Jul 19, 2006 19:27
by Eriance
Cant you already made the flash states sprites additive transparent by A_SetTranslucent(value,1)?

Posted: Wed Jul 19, 2006 19:48
by Paul
Wouldn't that make the entire gun translucent? ;)

Posted: Sat Jul 22, 2006 19:39
by Eriance
Paul wrote:Wouldn't that make the entire gun translucent? ;)
It shouldn't O_o. You only do it for the flash state by soemthing like this:

{
Flash:
BLAH A 0 Bright A_SetTranslucent(0.67,1)
BLAH A 3 Bright A_Bright1
BLAH B 3 Bright A_Bright2
BLAH C 3 Bright A_Bright0
stop
}

Posted: Sat Jul 22, 2006 19:46
by Enjay
Personally I'd like to see crosshairs that could be allocated to a certain weapon. I've got quite a few crosshairs and would love to be able to dynamically change them with the weapons. Console scripts just don't cut it for this.

Posted: Sun Jul 23, 2006 5:09
by Psycho Siggi
All you'd need is an option to disable dynamic crosshairs. Several games do this as it is.
Personaly, I like the idea of having a crosshair for each weapon.

Posted: Mon Jul 24, 2006 13:23
by grubber
Yeah, it worked fine in Half-life.