Dynamic lights suggestions
Posted: Mon Jul 24, 2006 18:39
1) cvar to limit the amount of monster/projectile dynamic lights visible.
2) cvar to turn off projectile and monster lights.
This would be useful if the mapper has setup the map for dynamic lights and the map has many monsters and projectiles flying about.
Turning dynamic lights off completely would save the frame rate, but ruin any map lighting the mapper has setup.
2) cvar to turn off projectile and monster lights.
This would be useful if the mapper has setup the map for dynamic lights and the map has many monsters and projectiles flying about.
Turning dynamic lights off completely would save the frame rate, but ruin any map lighting the mapper has setup.