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Posted: Fri Jun 08, 2007 16:09
by DoomRater
Send me a PM. I should be able to walk you through- but make sure you post the error and the DECORATE or I won't be of much use. Some things to try- check the spelling of that line and the line before. But without the code that's as much as I can do right now.

Posted: Fri Jun 08, 2007 16:44
by twinkieman
ok ill actually write down the error this time

Posted: Fri Jun 08, 2007 21:31
by Jimmy
DoomRater wrote:I like how it's not perfectly accurate. While even at a distance it's still pretty accurate, the idea that the aim could be off for any number of reasons (randomly, or because you're not standing in the same spot all the time) gives a feel of balance to the weapon.
It's funny you should say that, because the fireballs actually have quite a large homing threshold if you aim right. :twisted:

Posted: Fri Jun 08, 2007 21:40
by DoomRater
Wow, this is exactly what I should get for not double checking code.

help!

Posted: Fri Jun 08, 2007 23:01
by twinkieman
hey can some one help my weapon aint using its custom sprites

Posted: Fri Jun 08, 2007 23:15
by wildweasel
First: DO NOT CROSS-POST. The thread in Modding Help & Resources is enough.

Second: BE PATIENT. Wait for people to help you first!

Posted: Fri Jun 08, 2007 23:20
by KeksDose
It's ok Weasel, I replied to his post. But TwinkieMan, please read the rules and try to follow instructions other members give you, it's a bit annoying to have 100000000 copies of just one post. =D

my barrels

Posted: Sat Jun 09, 2007 5:03
by twinkieman
Im going to post my barrel launcher as soon as i have a suitable sprite for it!

i ended up using freedoom sprites!

this is my first ever decorate wad, but it should be bugfree
happy barreling! :D

http://www.box.net/shared/81lfafq3en

if anything, it should be weapon class 5

6-7 to kill a cyber with alt fire. double that for normal fire

Posted: Sat Jun 09, 2007 22:35
by Jimmy
Isn't using FreeDoom sprites...umm..."dodgy"?

And your link doesn't work.

Posted: Sat Jun 09, 2007 22:44
by wildweasel
FreeDoom is free, open source, which means that using the graphics from it is no big deal whatsoever.

Posted: Sat Jun 09, 2007 22:57
by KeksDose
jimmy91 wrote:And your link doesn't work.
Then I have damn good luck, because I've got the weapon, so if no one minds, I could re-post the weapon. :wink:

Posted: Sat Jun 09, 2007 23:01
by TheDarkArchon
More importantly, it 404's for me as well.

Posted: Sat Jun 09, 2007 23:24
by KeksDose
Okay, enough.

[Edit] Okay, no problem, then I can remove this...

Posted: Sun Jun 10, 2007 0:30
by twinkieman
thanks Kekdose

ps I can get yall the new version now. that might be while u got a error i changed the file recently, here's the new link:
http://www.box.net/shared/4zon7bf7sp
srry bout that

Posted: Sun Jun 10, 2007 0:55
by TheDarkArchon
Needs improvement and a lot of at that: The sprites are maligned, never mind that there is no muzzle flash, the projectiles are terrible, it fires way too fast for such a weapon and uses stock sound yet has a SNDINFO lump anyway.