Converting Models
Posted: Tue Aug 01, 2006 7:45
Some methods I've come across to convert various models. I might post more later if I discover more. If anybody else has any feel free...
Quake MDL to MD2
This is simple and always works for me
Programs Needed
This only works right for models that use a single skin, like islave.mdl for example. Models with multiple skins will result in a big mess.
Programs Needed
This dumps only a single model frame which needs to be animated and skinned
Programs Needed
Quake MDL to MD2
This is simple and always works for me
Programs Needed
- Quake Model Editor
- QME
- Open the .MDL in Quake Model Editor
- Goto "File > Export > Export to MD2"
- Open the .MDL in QME
- Goto "File > Export Skin"
This only works right for models that use a single skin, like islave.mdl for example. Models with multiple skins will result in a big mess.
Programs Needed
- MilkShape 3D
- NPherno's Skin Tool
- Half-Life Model Viewer (for convienience's sake)
- In MilkShape, goto "Tools > Half-Life > Decompile Normal HL MDL File"; This will dump many .SMD files
- Next goto "File > Import > Half-Life SMD". You have to find the main .SMD file to start with. This is the one with the actual polygons and not just the bones
- Now you can repeat the above the above step with any of the remaining .SMD files to make to model animated. Make sure to append the .SMD to the existing frames. This is where the Half-Life model viewer comes in handy because the names of the .SMDs are the same as the sequence names in the compiled model.
- Once your done you can goto "File > Export > Quake2 MD2"
- Now open the model in NPherno's Skin tool. It should say "There were no external skins found. Would you like to load from the base folder?". Say yes and the skin should appear.
- Goto "Skins > Save As"
This dumps only a single model frame which needs to be animated and skinned
Programs Needed
- NEmu64 v0.8
- 3D Studio
- Quake Model Editor or MilkShape 3D
- Open the ROM of your choice in Nemu64, when the model you want appears, press F12 to access the "Configure Video Plugin" menu. Select "Export VRML" and continue emulation. After about two seconds, press F12 and disbale "Export VRML"
- Open 3D Studio and goto "File > Import...". In the C:\ folder, open the file output.wrl. This will contain an entire scene so delete the unnessecary stuff. Goto "File > Export..." and save this as an .ASC file.
- Both MilkShape 3D and Quake Model Editor can import .ASC and export .MD2, so pick your favorite and get to animating.