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PLAYMOVIE

Posted: Sun Aug 06, 2006 21:55
by NeoHippo
I tried this out with a simple map, just a switch triggering a script

Code: Select all

#include "zcommon.acs"

//================================================================================== 

script 10 (void)

{
     playmovie ("E:\GZDoom1018\UAC.wmv");
}
//==================================================================================
to play a WMV video clip, and got the following results:

Code: Select all

ZDoom63a     locks up after trigger is pressed, showing just the triggered switch.

ZDoom96      screen shows the active window at original movie size.
             plays the sound but not the video.
             lockus up with black screen.

ZDoom96x     locks up with black screen.

ZDoom98      screen turns black.
             plays the sound but not video.
             locks up on black screen.

ZDoom2.1.4   opens active window plays sound ok and plays video a scrambled mess, at original movie size.
             stays on black screen but ZDoom can be terminated with F10 --> Y


GZDoom1.0.14 does not do anything, except trigger and reset the switch.

GZDoom1.0.15 does not do anything, except trigger and reset the switch.

GZDoom1.0.16 does not do anything, except trigger and reset the switch.

GZDoom1.0.18 does not do anything, except trigger and reset the switch.

Posted: Sun Aug 06, 2006 22:24
by Graf Zahl
Playmovie is disabled in GZDoom. Its implementation requires an active DirectDraw window which obviously doesn't exist so I excluded the code from being compiled.

Sorry but don't expect this to change any time soon. Your ZDoom results show me that this command is pointless anyway.

Posted: Mon Aug 07, 2006 10:08
by Hell_Best
wtf didn't you say soo first time

Posted: Mon Aug 07, 2006 10:12
by Alter
If it's useless and pointless then remove it!

Posted: Mon Aug 07, 2006 22:04
by Graf Zahl
And crash any WAD that happens to use it? I'd like to use it as a no-op.