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Posted: Tue Aug 15, 2006 23:56
by Doom'd marine
J-Dub wrote:Unreal / Quake 2 Type Skyboxes
Graf Zahl wrote:
Defining them is simple:
This goes into the same lump as the dynamic light definitions. To make things easier this version allows the use of the generic name GLDEFS in addition to the game specific definitions DOOMDEFS/HTICDEFS etc.
In this lump add:
Code: Select all
skybox sky1
{
sky1_
sky2_
sky3_
sky4_
skyub
skyfb
}
skybox sky2
{
uskyb
skyub
skyfb
}
There are 2 options:
1. You have 6 square graphics, one for each face of the cube. You must specify all 6 of them in order: North, East, South, West, top, bottom.
2. You have one graphic for the 4 sides of the cube plus a top and bottom graphic. Then you must list the 4-sides graphic first, then top then bottom. The leftmost part of such a graphic must be the north face, the rightmost part the west face.
The skybox object is treated like a texture, i.e. you simply set it in the mapinfo lump like a regular sky texture.
Is there a required program to make the required Lumps? Because I've tried with XWE and it doesn't reconize the shorthand name of the Lump.
Posted: Wed Aug 16, 2006 0:17
by Graf Zahl
Split off from the documentation thread. That is *not* the proper place to ask such questions.
Posted: Wed Aug 16, 2006 0:28
by Sir_Alien
Doom'd marine wrote:Is there a required program to make the required Lumps?
No. The "DEFS" lumps are plain text, and the graphics lumps are... well... graphics lumps...
Doom'd marine wrote:Because I've tried with XWE and it doesn't reconize the shorthand name of the Lump.
Uhhhhh... What?
Posted: Wed Aug 16, 2006 0:50
by Doom'd marine
Sir_Alien wrote:Doom'd marine wrote:Is there a required program to make the required Lumps?
No. The "DEFS" lumps are plain text, and the graphics lumps are... well... graphics lumps...
Doom'd marine wrote:Because I've tried with XWE and it doesn't reconize the shorthand name of the Lump.
Uhhhhh... What?
~Sigh.~ No.. Here's what I'm TRYING to do..
There are two Lumps I believe are nessacary for this, I've looked over T667's wad for an example, and it seems he uses two Lump-like things that defines said Skybox. " HIRESTEX " and "GLDEFS" with various info that is needed.
This is the problem: I Try to make both lump-like things with XWE (External Wad Editor.) Now, when i do, the document comes out as a "Margin" Entry ( An entry used to seperate diffrent things in a wad.) And I am TRYING to figure out, what I need to use in terms of a Wad editor, to make this possible..
Now here is my question: What is nessacary to do this? That's all I want to know.. -.-;
Posted: Wed Aug 16, 2006 0:57
by Sir_Alien
Uhm, read the documentation... It's all there.
To create the DEFS lumps, just select "Entry -> New" in XWE and start typing. Regardless of how XWE treats the lumps, GZDoom will recognise them for what they are.
And don't fucking ~Sigh~ at me like I'm the dickhead, I answered the question you asked... And I'm not the one who can't read perfectly straight-forward documentation.
Posted: Wed Aug 16, 2006 1:13
by Doom'd marine
Sir_Alien wrote:Uhm, read the documentation... It's all there.
To create the DEFS lumps, just select "Entry -> New" in XWE and start typing. Regardless of how XWE treats the lumps, GZDoom will recognise them for what they are.
And don't fucking ~Sigh~ at me like I'm the dickhead, I answered the question you asked... And I'm not the one who can't read perfectly straight-forward documentation.
Oh? The dickhead thing? Well you know.. It really doesn't tell you anything other than the data needed. And another thing.. If you say
Just to type it out and don't worry how it treats the lumps, then how are you supposed to save it? Yeah, when I tried it wouldn't save it automatically, and the "save" function in the Editing tab isn't available, I really don't mean to make you sound like a dickhead, but not all of us are intelligent enough to read something and just get it. Some of us need something just a little simplier in terms of directions.

Posted: Wed Aug 16, 2006 2:45
by Sir_Alien
I don't even know what you're asking anymore... And I don't see how things could be any simpler... There's nothing more I can do to help you.
Posted: Wed Aug 16, 2006 3:47
by NeoHippo
Doom'd marine wrote:Is there a required program to make the required Lumps? Because I've tried with XWE and it doesn't reconize the shorthand name of the Lump.
XWE will work perfectly for this.
As mentioned, there are 2 methods to render skyboxes. Do a search for
skybox and look for Enjay's posts. He provided example pwads, for either case, some time ago.
Posted: Thu Aug 17, 2006 13:32
by Blade Nightflame
By any chance, XWE might make GLDEFS and HIRESTEX into MARKER lumps, change their types to 0 (text files) so they'll work.
Posted: Thu Aug 17, 2006 14:04
by Paul
~Sigh~ at me like I'm the dickhead
Oh? The dickhead thing?
Guys please. There's no need for that.
Posted: Thu Aug 17, 2006 14:19
by Sir_Alien
Blade Nightflame wrote:By any chance, XWE might make GLDEFS and HIRESTEX into MARKER lumps, change their types to 0 (text files) so they'll work.
That isn't even necessary.
If you create the entry, regardless of how XWE treats the file, whether it says it's a marker or it says it's a platypus, and fill in the appropriate data, the lump will be processed without a problem.
And if you close down XWE and reopen it, you'll see it is no longer treated as a marker.
Paul wrote:Guys please. There's no need for that.
Fair enough. But this guy clearly hasn't even
tried what I suggested before complaining again... Again, this is a simple case of "trial and error".
Posted: Thu Aug 17, 2006 15:05
by Blade Nightflame
Yes, but there's no real need to call people names because they don't understand.
Some people simply don't know ZDoom or GZDoom as much as we do. You know that?

Posted: Thu Aug 17, 2006 15:12
by Sir_Alien
Blade Nightflame wrote:Yes, but there's no real need to call people names because they don't understand.
Some people simply don't know ZDoom or GZDoom as much as we do. You know that?

I'm sorry, what part of me acknowledging my fault and explaining my frustration wasn't good enough for you?
And regardless of my attitude, I still tried to help the guy, even after I thought he was dismissing my attempts to do so.
Posted: Thu Aug 17, 2006 16:17
by Blade Nightflame
It's not the part per-se, it just some people don't get, or understand the help as quickly as other people would.
I know people can be frustrated with even the simplest questions, like I can when I have to tutor a few people around ZDoom's mechanics and GZDoom's even.
Posted: Fri Aug 18, 2006 13:41
by Nash
*sigh*'ing when someone offers you advise is very rude.
If I were in Sir_Alien's shoes, I too would snap back at him. I mean WTF, I'm trying to help you, you *sigh* and start talking nonsense that nobody understands.
It's very straightforward. Entry -> New then type GLDEFS or whatever.
Now start typing your stuff in the window to the right, then Hex -> Save. Easy.