[map bug]Weird bug: Door closing without any apparent reason
Posted: Fri Aug 18, 2006 16:24
Egyptian DOOM V1.0, BY Staffan SHL Linderoth (April 03, 1996)
http://www.doomwadstation.com/idgames/d ... /egypt.zip
-Map01: for an unknown reason (I guess that it's a bug of Doom, because I found exactly the same with Doom Legacy) the sector 154 (door), which should stay opened, was closed when I came back after the discovery of the secret area (sector 175). Thus, the linedef action 892 was : "D1 Door Open Stay - 31"
I already experimented suchg a bug many times with Doom Legacy, but it's the first time with GZDoom. So, I guess that it's a bug of the Doom engine itself.
Of course, like usually, my report of this bug was without any effect on the Legacy's crew...
I hope that YOU will listen to me.
An important detail: this door has not a height of zero, like a usual door, but of 56 (floor= -120 and ceiling=-64). Maybe it's because of that that the bug is happening?
http://www.doomwadstation.com/idgames/d ... /egypt.zip
-Map01: for an unknown reason (I guess that it's a bug of Doom, because I found exactly the same with Doom Legacy) the sector 154 (door), which should stay opened, was closed when I came back after the discovery of the secret area (sector 175). Thus, the linedef action 892 was : "D1 Door Open Stay - 31"
I already experimented suchg a bug many times with Doom Legacy, but it's the first time with GZDoom. So, I guess that it's a bug of the Doom engine itself.
Of course, like usually, my report of this bug was without any effect on the Legacy's crew...
I hope that YOU will listen to me.

An important detail: this door has not a height of zero, like a usual door, but of 56 (floor= -120 and ceiling=-64). Maybe it's because of that that the bug is happening?