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3D md2 - how i to use my models in GZDoom
Posted: Sat Aug 19, 2006 9:59
by Alex-bomber_Man
Het, ive something for GZDoom, but i dont know how to use it.
I've allready tried my models on another sourceport - Vavoom.
You may find em here:
http://alex-bomberman.narod.ru/vdoom.html
I want to create the same section on my site for GZDoom, but there is one trouble - i dont know how to activate my models in GZDoom.
I heared GZDoom supports MD2 format... Is it true?
Please somebody, tell me how to do that.
Posted: Sat Aug 19, 2006 15:48
by Zeg-Vok
Look under the Documentation thread in this forum, theres some stuff in there
Posted: Sat Aug 19, 2006 23:36
by Alex-bomber_Man
My excuses, but i didn't found it... Can you give me a link?
Posted: Sun Aug 20, 2006 0:44
by Zeg-Vok
Sure, its the first post by Nash, look for the Cactor
http://forum.drdteam.org/viewtopic.php?t=231
Posted: Sun Aug 20, 2006 13:27
by Alex-bomber_Man
Big thanks, i've found it!
Hey, and are you interested in MD2 models in GZDoom?
Posted: Sun Aug 20, 2006 15:41
by Nash
We are all interested, but I think it's a good idea not to bother too much about it right now. The reason for that is because the current 3-d model implementation for GZDoom is very, VERY limited and not robust. Graf says that he will only add proper model support when custom state labels are in ZDoom.
I'd rather not invest my time doing models yet when so many things will be deprecated/changed later down the line. I'd rather wait for proper model support before I even consider doing model packs for GZDoom.
Posted: Tue Aug 22, 2006 16:30
by Alex-bomber_Man
Ok, i will not write the code for modell usage now. The changes with it in future are not only problem - i must have working example of this code to write it. And models... I will create them - as you remember, i've wrote that i develope not only GZDoom - originaly my models are made for Vavoom sourceport.